|
[This October, Lyon and Austin-based Arkane Studios celebrated ten years of creating games. Gamasutra talks with founder, CEO,
and creative director of the Dark Messiah Of Might & Magic developer and BioShock 2 contributing studio, Raphael Colantonio, about the company's past, present,
and its major upcoming title.]
In an industry where one dead
deal can put a studio out of business, surviving two swings of the axe is
something to celebrate. Throwing parties on two continents, Arkane Studios just
honored its 10 year anniversary with live music, fine dining, and great vibes.
This is not at all what Raphael
Colantonio imagined when he first started out. But as he now realizes, "you
can achieve a lot of things with just passion and being a little naïve
sometimes."
Looking Back
Before he was CEO and Creative
Director of Arkane Studios -- with offices in Lyon, France and Austin, Texas -- Colantonio says he was just a fanboy.
"I
would contact Warren Spector or Richard Garriott," he recalls, "and
just be absolutely like a kid. 'Guys, I
just want to work for you. I'll do
anything. Get coffee, whatever.' And now
whenever I see them... They probably don't perceive me as I was back then,
because I have more of a legitimate place in the industry. But it's still a
little bit embarrassing when I think about it."
Lesson number one for
those who would enter this industry: be willing to look like a fool. Colantonio's
willingness to risk a little pride led to working with the very people he most
admired. He was and is a huge fan of
Richard Garriott and the Ultima
series. "Those older games totally inspired us," he says, "and
of course ION Storm with Deus Ex and
Harvey."
Harvey Smith joined Arkane
Studios after working at Origin Systems, ION Storm, and Midway Games. Best
known for his work on highly acclaimed games such as Deus Ex, Smith
-- now a partner at Arkane -- shares Colantonio's approach to game
development.
"We're both creative
with common sense," says Colantonio. "We're not like businessmen; we're
more like creative people with a lot of passion to make things happen. And then
we are practical and pragmatic to do everything we can to make it happen."
That emphasis on creativity
is at the core of Arkane's success. From
the beginning, Colantonio has made a point of working with the people who make
the games he likes to play. "That's
a privilege of owning your own business," he says, "to think, 'Hey,
how 'bout I work with this guy? He's an awesome person and I really want him to
be working with us.' It's like a little gift that you give to yourself."
Arkane has worked with
some notables in the industry, including Doug Church (who currently works
for Electronic Arts) and Viktor Antonov (the fantastic art director of Half-Life 2). "The truth is,"
Colantonio says, "those guys are all passionate and they're like me, you
know? They're not proper businessmen. They're in the industry because they like
what they do."
And everyone at Arkane
Studios likes what they do. The team strives to follow in the footsteps of
Looking Glass and Origin Systems, taking inspiration from games like Ultima Underworld and System Shock. "When I started to
play those games," says Colantonio, "that was the moment I felt the
difference between playing games as a hobby and feeling like this is really
what I want to do."
|
I consider Ultima Underworld, System Shock, and Deus Ex to be the most enjoyable games I've ever played in over three decades of gaming. So I've definitely appreciated the effort that the folks at Arkane have put into their products.
It's unfortunate that the money people are so focused on poor but easily-quantifiable measures of "fun" (in the same way that lines of code is a lousy metric for code complexity). I guess I have them to thank for there being fewer and fewer games I can enthusiastically enjoy playing.
I'm glad to hear Arkane found someone to bankroll one more Looking Glass/Arkane-style game, though. Here's hoping it sees the light of day.
I hope whatever mysterious thing they're working has more world exploration.
Great article. Good luck Arkane, with the new project.
Thx for Arx Fatalis, we feelt so someone next dont forgot on golden times game industry.
I feel from Dark Messiah, some secret rpg background, at the level todays stupid games, was melee combat great, one of the best stupid scripted FPS games. I dreaming about something with complexity of Morrowind and such naturalitic combat.