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So what instruments are you tooling around with these
days?
MU: I bought a classical guitar for Torchlight, which I've gone back and
forth with. That's pleasant to play because it's such a nice, quiet little
instrument.
That's very much
in the character of the game, too, the pastoral quality of the nylon strings.
MU: I really wanted to emphasize
that. That color is not featured as prominently in the Diablo universe.
Yeah, the Diablo
music is all about those resonant steel strings.
MU: Exactly. Other than that, it's really
about what I can find time for. I'm actually looking forward to [our next] project,
when I'm hopefully going to have a chance to do a lot of writing for live
strings.
So, in my mind, what I'm doing is trying to visualize
string writing. That will be the instrument in my head. I want to take
advantage of the fact that I could hopefully get a lot of live textures in the
soundtrack and maybe put on some of the synthesizer sauce, as the contrast to
that.
You mean more of an overtly synthesized sounding thing,
as opposed to synth mimicking live instruments?
MU: Right. Hopefully, the live strings will
kind of free me up to do a little more of that.
You sort of earn the right to do that once you have a
strong live element.
MU: Yeah, exactly. If you earn it
with a nice, tactile, crunchy underscore from the lower strings especially,
then you can get away with having a big spacey pad in the middle of it. Whereas
if stuff is too sampled out and mechanical feeling, you really don't earn that
movement.
It's always nice when you can afford to do that, because
synthesizers have a reputation of being the cheap version of something else.
MU: Which is ironic, because they
were actually extremely expensive when they came out in the '70s.
I possibly did a better job in the original Diablo than I did with subsequent stuff
in terms of letting the synth [be itself]. I just let the resonance get cranked
up, doing big sweeps with those textures. I like the sound of the old gear.
There's a very distinct sound when you think back to the
'70s, when bands like The Who were first using synth. It was very
front-and-center.
MU: Yeah, it's funny how distinct
that sound is. That whole 16th-note thing that Pete Townshend did -- I guess it
became the sound of the CSI empire these days. I think every CSI variant has
its own Who song. It's "Who Are You?" on one, and...didn't they use "Don't
Get Fooled Again"?
Yeah, where the guy always takes his sunglasses on and
off, and then he tells a joke, and then Roger Daltry goes "Yeah!!"
MU: [laughs] Cheesy puns and Daltrey
scream. Yeah, exactly. They never use "Eminence Front," though. That's
my favorite Who jam.
I always found
that song interesting because it doesn't sound like a lot of Who songs. It's
more of a groove.
MU: It's driven by the 16-note
sequencer note thing that they were using with "Baba O'Riley" and all
those classic '80s ones. It's kind of disco-y. It builds up without ever
getting there, which makes it fun. It's a great song for a fight or coming into
a ring. And I love the lyrics. It's one of Pete Townshend's better examples of
really putting you into a human emotional place.
Townshend is one
of my favorite musical personalities of the 20th century; he's a great writer. As
far as that synthesizer use goes, though, it was rarely used as a stand-in.
MU: There was a little bit of
stand-in stuff.
Like the Mellotron [string section-emulating keyboard]?
MU: Yeah, which I love the sound of.
Or the [Mellotron precursor] Chamberlin. I love the Chamberlin flutes, and that
great sound in [The Beatles'] "Strawberry Fields Forever," and
Zeppelin used it in "Stairway to Heaven." You'll hear samples of the
Chamberlin flutes all over the place in Diablo.
It wasn't until samples got much better in the late '80s
that you started to hear the horrible fake saxophone stuff.
That's the worst.
MU: Especially fake trumpet. John
Chowning is the guy who really developed [frequency modulation] and was the
mastermind behind successful FM-based synths. His original paper was all about
modeling the partials and overtones from a trumpet, and it was very cool and
effective, but the sound of an FM trumpet is one of the most unpleasant sounds
ever created. It's right up
there with Viper car alarms, which probably had more musicality than an FM
trumpet.
They're more honest, at least.
MU: [laughs] They're more honest in
terms of function dictating form.
I'm curious how much all this thinking is reflected in
Runic's current project.
MU: Well, I'm curious, too. It seems
like it should all come together. We have more or less the time and budget
issues figured out. It's always a real treat to write for a big live ensemble.
I like the idea of making it really string-focused this
time for a few different reasons. I think that'll be good for me. Hopefully, I
can play to my strengths. I think I've always had a much better touch with
strings than winds and brass, so I'm going to try to emphasize that.
I've always felt game soundtracks overemphasize the
really smooth, homogenous nature of strings, without putting enough focus on
the individual tenors of the various string instruments, like you'd get in a
smaller chamber orchestra.
MU: The main piece I've been
studying is one of the last things Richard Strauss did, called "Metamorphosis."
It's somewhere in between a chamber group and a full orchestral string group,
and he does a lot where it's just three strings at a time doing contrasting
voices.
That's the nice thing with strings, though. You can
either go for the big toothy thing where they're playing one gigantic line, or you
can take a 48-string ensemble and give them all individual lines, and it
functions reasonably well in both of those roles. That's what makes it fun.
Kirk Trevor, the conductor I've had a chance to work with
and hopefully will be working with again soon, is particularly good at that
stuff because his background is as a cellist, which gives him an exceptionally
good sense of how to get good stuff out of strings.
Hopefully we can do it when it's not freezing. The last
few times I went up to Bratislava, [Slovakia, to record with the local
orchestra] was when it was in the teens, Fahrenheit, and I had forgotten my
thermal underwear. It's a bad scene. But this time it will be a slightly warmer
time of year, which will be nice.
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The music in the desert in act 2 is nothing less than amazing funny he mentions strings are his strong point when the trac is mostly wind instuments, the arpegios bring forth a beutiful melody.
The trac (also in act 2) in the temple on the way to arcane is an odd but very intresting one as well.
Both seem to have a realy strong middle eastern "flavor" & reflec thier respective enviromentsvery well.
I could go on all day... going through each trac. lol
I must say Thank you Matt for so many tracks i've heard so very many times that i still seldom take for granted as they sound great to me every i hear them.
Fantastic job, the tracs serve the game well and stand strong alone as out of game music. Its magic!
Matt if you read this, thanks for your brilliant work. Your music has made worlds come to life.