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July 29, 2014
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July 29, 2014
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Why Animal Crossing and Nintendo need diversity 1
by Christian Nutt [07.29.14]
"We have a broad age range, a broad range of experiences. It helps different topics get brought up that might not have been on a team that isnít as diverse." - Aya Kyogoku, Animal Crossing co-director
Console/PC, Design, Production, Business/Marketing

20 million viewers stream Dota 2 championships 1
by Christian Nutt [07.29.14]
While it's not as popular as League of Legends with audiences, millions still flock to see how the players of Valve's MOBA game stack up.
Console/PC, Business/Marketing

These girls are ready to shape the future of game development Exclusive 3
by Leigh Alexander [07.29.14]
With help from sponsors and the expertise of Tim Schafer, Kellee Santiago and Tracy Fullerton, the Girls Make Games program has launched to resounding success, helping young girls learn game-making.
Console/PC, Social/Online, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Exclusive

Don't Miss: Ethical free-to-play game design (and why it matters) 90
by Gamasutra Community [07.29.14]
Long-time game industry veteran and former Playdom senior game designer Greg Costikyan offers a practical look at how ethics in free-to-play design affects a game's success.
Console/PC, Smartphone/Tablet, Design, Business/Marketing

Get a job: Petroglyph seeks to hire a Network Programmer  
by Staff [07.29.14]
Know your way around network architecture for games? Petroglyph Games is is hiring a network programmer to work on Grey Goo alongside the team in its Las Vegas studio.
Console/PC, Programming, Design, Recruitment

EA launches PS Plus-like subscription service on Xbox One 4
by Alex Wawro [07.29.14]
EA Access is a subscription service that offers its members a discount on EA digital goods and access to a library of downloadable EA games -- but only on Xbox One.
Console/PC, Business/Marketing

Blog: You ought to comment thy code 11
by Gamasutra Community [07.29.14]
If you have been programming for a while I am surely not the first one to tell you this, but comments do matter.
Programming

How a groin glitch led to the commercial release of Mount Your Friends Exclusive 1
by Mike Rose [07.29.14]
When Daniel Steger created the first prototype for hilarious multiplayer climb-em-up Mount Your Friends, he never planned for the concept to go any further.
Console/PC, Indie, Business/Marketing, Exclusive

GDC Europe adds talks from Fireproof Studios and Chris Roberts  
by GDC Staff [07.29.14]
Fireproof cofounder Barry Meade and game industry veteran Chris Roberts join the lineup of speakers exploring the art and business of games at GDC Europe 2014 this August in Cologne.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC Europe

Devolver Digital steps in to solve GaymerX's funding problem  
by Mike Rose [07.29.14]
Indie publisher Devolver Digital has stepped in to help out the GaymerX convention organisers, after NIS America reportedly dropped its monetary support for the show.
Console/PC, Business/Marketing

Blog: The benefit of nostalgia in video game culture 2
by Gamasutra Community [07.29.14]
"Nostalgic design helps preserve the heritage of the games industry that might otherwise be lost to new generations of gamers."
Design

Blog: Game-jamming in Taiwan 3
by Gamasutra Community [07.29.14]
A story about fostering a tight-knit video game development community -- and throwing game jams -- in Taiwan.
Indie, Design, Production

Atelier studio Gust merging with owner Tecmo Koei 1
by Mike Rose [07.29.14]
Japanese publisher Tecmo Koei has decided to merge Atelier RPG studio Gust into its parent operations, in a bid to run the business more smoothly.
Console/PC, Business/Marketing

9 reasons why video game developers turn to outsourcing 13
by Gamasutra Community [07.29.14]
Anton Wiegert, head of outsourcing at Guerrilla Games (Killzone), explains why developers outsource, and outlines less-obvious advantages of commissioning external development.
Console/PC, Social/Online, Smartphone/Tablet, Art, Production, Business/Marketing

Duet, Mushroom 11 among this year's PAX 10 indie finalists  
by Alex Wawro [07.28.14]
It's that time again -- the organizers of the 2014 Penny Arcade Expo have once again selected ten indie games to be showcased in free booth space at the annual show in August.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Blog: Is 'better' always better? 6
by Gamasutra Community [07.28.14]
"We as game developers are constantly trying to make the best game we can. The problem is that sometimes people forget about the 'we can' part in 'the best game we can.'"
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

Get a job: Tripwire seeks an AI Programmer  
by Staff [07.28.14]
The studio responsible for Killing Floor 2 is looking to hire an AI programmer to work on creature and character AI in Tripwire's Roswell, GA offices.
Console/PC, Programming, Design, Recruitment

Inafune advising new $15M investment fund for indie game startups  
by Alex Wawro [07.28.14]
VC neophyte Inflexion Point Capital is looking to make its mark on the game business by investing up to $15 million in promising game startups, especially Japanese mobile game makers.
Smartphone/Tablet, Indie, Business/Marketing

Video: How to make your games more inclusive and LGBTQ-friendly  
by Staff [07.28.14]
Developers and scholars Zoe Quinn, Samantha Allen, Mattie Brice, Todd Harper and Christine Love offer friendly, practical advice on how you can make your games more inclusive in this GDC 2014 talk.
Console/PC, Design, Video, Vault

Why game testers should be integrated into development teams 7
by Gamasutra Community [07.28.14]
"Why should almost all game testers be integrated into the development teams, and part of the development process? The short answer is 'complexity' and 'combinatorial explosion.'"
Console/PC, Social/Online, Smartphone/Tablet, Production