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November 25, 2015
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November 25, 2015
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Devs weigh in on key innovations in Fallout 4's crafting system  
by Bryant Francis [11.25.15]
'The game bends over backwards to share authorship. There is no grid. It prescribes no sense of right or wrong. The game trusts me to make horrific and wonderful things.'
Console/PC, Indie, Design

Testing your game? Test EVERYTHING else too!  
by Gamasutra Community [11.25.15]
"I already asked my testers for feedback, why not turn that into a dialogue? Heck, why not extend it further to other areas? Marketing and business development folks have been doing market testing for decade, after all."
Indie, Design, Production

League of Legends' new loot system isn't open to 'toxic' players 1
by Christian Nutt [11.24.15]
Riot's lead designer of social systems, Jeffrey Lin, details the company's "new carrot for playing with friends and for being a positive player in the game."
Console/PC, Design, Business/Marketing

Get a job: Google is looking for a mobile and VR Graphics Engineer  
by Staff [11.24.15]
Google is looking for a graphics engineer to work on "high quality, interactive, animated short stories" delivered via its Google Spotlight Stories platform to smartphones and VR devices from Cardboard to Rift.
VR, Smartphone/Tablet, Programming, Recruitment

Don't miss: The genre blender - Experiments in multigenre multiplayer 10
by Stephen Dewhurst [11.24.15]
A team at Carnegie Mellon's Entertainment Technology Center launched a project to determine how to get multiple game genres -- racing, first person shooter, and puzzle -- to blend into one socially competitive experience.
Console/PC, Design

Video: League of Legends - Building an eSport 1
by Staff [11.24.15]
How do you design a game to be competitively rigorous, strategically diverse, skill-based, entertaining to play, and exciting to watch? Riot's Ryan Scott and Frank Lantz discuss nurturing League of Legends into an eSport.
Console/PC, Design, Business/Marketing, Video

No Dead or Alive Xtreme 3 for the West, says publisher 5
by Christian Nutt [11.24.15]
The notorious cheesecake sports game series won't have its third installment sold in the West, according to a Koei Tecmo rep, thanks to "issues" with the representation of women.
Console/PC, Business/Marketing

Blog: How we can level-up our game audio 1
by Gamasutra Community [11.24.15]
"This weekend, I had the pleasure of attending the Electronic Music Midwest Festival... it gave me the opportunity to think about how elements in other music and sound design genres can really level up our game audio chops."
Console/PC, Indie, Audio

Get inside the minds of Tom Clancy's The Division NPCs at GDC 2016  
by Staff [11.24.15]
GDC officials highlight a fresh pair of great GDC 2016 talks from the designers of Tom Clancy's The Division and a potent advocate for accessibility in game design.
Console/PC, Smartphone/Tablet, Programming, Design, GDC

A process for hiring the right people 3
by Gamasutra Community [11.24.15]
"I want you to think about what your goals are for hiring as well as what message you want to send to the candidate throughout the interview process. Then, craft your process to achieve those goals."
Console/PC, Business/Marketing

Fans can back - and profit from - crowdfunded games in U.S. next month 2
by Chris Kerr [11.24.15]
Thanks to new rules adopted by the Securities and Exchange Commission, the next campaign on video game crowdfunding platform Fig will let U.S. fans invest in a game and get a cut of any potential profits.
Console/PC, Indie, Business/Marketing

Recreating a video game from 1958: Tennis For Two's conservation story 1
by Gamasutra Community [11.24.15]
"One of the most fun projects I had the opportunity to work on this year was a recreation of the 1958 video game Tennis For Two, which is fully playable and installed in the New York Historical Society."
Console/PC, Business/Marketing, History

Standalone Wii U GamePads go on sale in Japan 2
by Chris Kerr [11.24.15]
Nintendo has finally started selling standalone Wii U GamePads, although they're only available in Japan for the time being.
Console/PC, Business/Marketing

Some tips for hiring audio contract work 3
by Gamasutra Community [11.24.15]
"I would like to share some insights in the hope that they might save time and make similar searches easier for others. Some might apply to general contract work hiring, while others are specific of musicians and audio designers."
Indie, Audio, Business/Marketing

Procedurally generating a narrative in Forest of Sleep 2
by Phill Cameron [11.24.15]
Ed Key and Nicolai Troshinsky of Twisted Tree Games are attempting to expand procedural generation into storytelling with their game Forest of Sleep.
Console/PC, Indie, Design, Production

Blog: In defense of personal projects 17
by Gamasutra Community [11.24.15]
"When you work on a personal project in your free time, it gives you energy and ideas. And the thing is, you take that energy and everything you learn in the process back to your full-time job..."
Console/PC, Smartphone/Tablet, Business/Marketing

GameStop seeing downturn in Halo, Star Wars -- but is it a digital shift? 1
by Christian Nutt [11.23.15]
The company's most recent quarter showed surprisingly low sales for tentpole titles at the end of this year, but high digital sales may be claiming its numbers.
Console/PC, Business/Marketing

Report: Significant layoffs at Firefall developer Red5 1
by Christian Nutt [11.23.15]
UPDATE Layoffs are confirmed to have hit the studio. The Southern California studio, developers of the MMO shooter Firefall, has reportedly been hit with significant layoffs.
Console/PC, Business/Marketing

This Week in Video Game Blogging: Games without Players  
by Christian Nutt [11.23.15]
This week, our partnership with game criticism site Critical Distance brings us picks from Riley Macleod on topics ranging from choice developers interviews to envisioning games without players.
Console/PC, Indie, Design

Nvidia teams up with Stanford researchers for better VR tech  
by Christian Nutt [11.23.15]
New display tech aims to persistent focus problems from VR, offering clearer and more effective visuals -- and the first products featuring the technology could ship in 2018.
VR, Business/Marketing