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July 29, 2015
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July 29, 2015
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Freddy's dev: Focus on your own success, don't tear others down  
by Alex Wawro [07.29.15]
In a rare public diatribe, Five Nights At Freddy's dev Scott Cawthon publicly admonishes his critics and asks 'haters' to turn their passion towards creating things, rather than tearing others down.
Indie, Design, Business/Marketing

Sponsored: Professional game development tools  
by Dave Voyles, Sr Tech Evangelist, Microsoft [07.29.15]
Microsoft tech evangelist Dave Voyles runs down the tools that every professional game developer should know about.
Programming, Design, Production, Microsoft Sponsored

Splatoon, Amiibo drive Nintendo's swing to first-quarter profits  
by Alex Wawro [07.29.15]
Nintendo beat analyst expectations this week when, rather than recording a loss for the first quarter of its fiscal 2016 year, the company posted a tidy profit.
Console/PC, Business/Marketing

Blog: What we mean by 'games as a service'  
by Gamasutra Community [07.29.15]
"Games as a service" usually refers to "regular updates and a continuous production throughout the entire product life. I believe that 'service' is a much more extensive concept."
Smartphone/Tablet, Business/Marketing

Don't Miss: Approaching the tricky issue of indie game pricing 33
by Staff [07.29.15]
Dan Adelman -- formerly Nintendo's indie guy, now a consultant to independent devs -- outlines exactly why a game like the recently-released Axiom Verge is worth $20, and what goes into indie pricing.
Indie, Business/Marketing

Dropped by Deep Silver, Dead Island 2 studio files for insolvency  
by Alex Wawro [07.29.15]
Yager Productions GmbH, the subdivision of Yager Development established purely to develop Dead Island 2, is filing for insolvency less than a month after Yager parted ways with publisher Deep Silver.
Console/PC, Business/Marketing

Blog: An online dev community can change your life 1
by Gamasutra Community [07.29.15]
"I realized that there were human beings behind these nicknames: crazy mappers, awesome environment artists and mainly professional people from the game industry! It was a real community."
Console/PC, Production

5 design strategies for effective midcore monetization  
by Gamasutra Community [07.29.15]
"They are skeptical of free to play games at first, but can become one of the most engaged and highest spending player bases on mobile if respected."
Console/PC, Smartphone/Tablet, Business/Marketing

Reminder: GDC Europe online registration closes today  
by Staff [07.29.15]
With less than 24 hours left until online registration closes today, July 29th at Midnight UTC, GDC Europe organizers are showcasing a round of conference highlights.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC, GDC Europe

Analysis: Video games and Kickstarter, first-half 2015 6
by Gamasutra Community [07.29.15]
"As part of the regular data mining we do on Kickstarter, this is a look at the state of the platform for video games, mid-2015. And it doesn't make me optimistic."

Why game devs should carry a sketchbook 1
by Gamasutra Community [07.29.15]
"Here’s a bunch of examples of times where having a sketchbook was useful and some suggestions for reasons to carry one around with you."
Console/PC, Smartphone/Tablet, Indie, Production

Unity garbage collection tips and tricks 2
by Gamasutra Community [07.29.15]
"Once you start applying these principles to your own code they will quickly become second nature and you'll find yourself using them without needing think about it."
Console/PC, Smartphone/Tablet, Indie, Programming

How a ragtag band of modders restored Star Wars KOTOR II Exclusive 5
by Bryant Francis [07.29.15]
How a ragtag band of rebel modders fleshed out crucial missing sequences in Obsidian's Knights of the Old Republic II, and how that material came to be incorporated into the official Steam version of the game.
Console/PC, Programming, Design, Exclusive

Report: Kixeye lays off staff 1
by Alex Wawro [07.28.15]
A number of employees at the San Francisco-based online game company Kixeye lost their jobs today, though it's yet unclear how widespread the layoffs were or how it might affect the company's ongoing operations.
Social/Online, Business/Marketing

Get a job: Cloud Imperium Games is hiring an Associate Producer 2
by Staff [07.28.15]
The studio chiefly responsible for Chris Roberts' crowdfunded space sim Star Citizen is looking to hire an associate producer to work alongside the rest of the Cloud Imperium team in Santa Monica, CA.
Console/PC, Social/Online, Production, Recruitment

Devs mod Soda Drinker Pro to help stroke survivors recover  
by Alex Wawro [07.28.15]
Indie dev Will Brierly's sipping simulator Soda Drinker Pro has been repurposed as a physical therapy aid for stroke survivors after a chance encounter between Brierly and Myomo intern Sean Halloran.
Console/PC, Indie, Design

Video: How Blizzard built Reaper of Souls to redeem Diablo III 11
by Staff [07.28.15]
At GDC 2015 Diablo game director Joshua Mosqueira speaks frankly about the seismic shifts in gameplay design, core philosophy, itemization and rewards that Blizzard implemented to fix Diablo III.
Console/PC, Design, Video, Vault

Razer proposes solution to Ouya's 'Free The Games' debt 9
by Alex Wawro [07.28.15]
UPDATE Razer says that since the deal was to acquire select assets and personnel from Ouya, and not the company as a whole, it disclaims responsibility for making good on Ouya's outstanding debt.
Console/PC, Indie, Business/Marketing

Don't Miss: Why The Swindle only gives players 100 tries 6
by Phill Cameron [07.28.15]
Now that The Swindle is out, read our chat with dev Dan Marshall about his firm stance against unlimited lives, regenerating health, "aggressive tutorialization," and other challenge-sapping features
Console/PC, Indie, Design

PlayStation 4, Xbox One games growing at UK retail - nothing else is 1
by Gamasutra Community [07.28.15]
Gamasutra analyst Matt Matthews crunches the numbers and finds that only two platforms have shown retail growth of late: Microsoft and Sony's latest boxes.
Console/PC, Business/Marketing