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August 30, 2016
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August 30, 2016
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Blog: Salvage your game trailer 1
by Gamasutra Community [08.30.16]
Often, you just need one readjustment for your game's trailer to come together. These tricks can get you to that moment.
Business/Marketing

How do you know when the time is right to remake your game?  
by Alan Bradley [08.30.16]
When is it justifiable to remake one of your titles? Scott Brodie of Heart Shaped Games just did that with Hero Generations: ReGen, and he talks us through what the process was like for his team.
Console/PC, Indie, Design, Business/Marketing, Video

Which Steam games are slow burners, and which are swift droppers? 1
by Bryant Francis [08.29.16]
What is hype, but a miserable pile of secrets? Fortunately a few charts from Steam Spy offer a little data on what separates the different kinds of hype and what secrets they may contain.
Console/PC, Business/Marketing

NPD Group scoops up game analytics firm EEDAR  
by Bryant Francis [08.29.16]
The NPD group's acquisition of EEDAR means that two of the few companies handling market analysis for the games industry now live under the same (metaphorical) roof.
Console/PC, Business/Marketing


Don't Miss: Indie devs discuss the pros and cons of Steam refunds 36
by Joel Couture [08.29.16]
In this timeless feature, 7 indie devs who've released games on Steam share their take on what's working and what isn't with Valve's refund policy. They all identified the same necessary change! 
Indie, Business/Marketing

Get a job: Be a Senior Unity Programmer at Petroglyph Games  
by Staff [08.29.16]
Petroglyph Games (Grey Goo, 8-Bit Armies) is hiring an experienced Unity programmer to work alongside the team in Las Vegas, Nevada developing the studio's upcoming virtual reality game.
Console/PC, Programming, Recruitment

One studio becomes two as Xeodrifter dev Renegade Kid shuts down  
by Alex Wawro [08.29.16]
After nearly a decade, Renegade Kid is closing as cofounders Gregg Hargrove and Jools Watsham go their separate ways -- and they're splitting the studio's game catalog on purely dimensional grounds.
Indie, Business/Marketing

Is it okay to refund a game after playing 2+ hours? Devs weigh in 31
by Alex Wawro [08.29.16]
Some people are claiming they've requested -- and received -- refunds after buying No Man's Sky and playing it for 2-50 hours. Now, many devs have weighed in on whether that's okay and what it means for their work.
Console/PC, Business/Marketing

CD Projekt Red is now worth $1 billion 1
by Bryant Francis [08.29.16]
Thanks to the combined power of The Witcher 3 and Gog.com, CD Projekt Red is now valued at over $1 billion.
Console/PC, Business/Marketing

Come to VRDC for expert tips on putting VR to good use at events and stores  
by Staff [08.29.16]
John Buzzell is an award winning 25-year veteran of the digital industry, and in his VRDC talk "10 Tips for VR in the Retail/Trade/Event Space" he'll share lessons learned about making use of VR at events and at retail.
VR, Business/Marketing

'The heyday of South Korean games exports...is now over'  
by Kris Graft [08.29.16]
A new report in the Financial Times goes into detail about a declining South Korean game industry, in the face of intense competition from China and the U.S.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Pokemon Go, and adding value to game pieces 1
by Gamasutra Community [08.29.16]
Programmer and designer Nikhil Murthy looks at the original Pokemon games and Pokemon Go for ways to add value to game pieces.
Smartphone/Tablet, Design

No Man's Sky, and how we talk about procedural generation 7
by Gamasutra Community [08.29.16]
The right words can motivate anyone about your game - but are we all speaking the same language? The response to procedural generation in No Man's Sky suggests not.
Design

Video: How to blaze an unconventional trail in your game dev career  
by Staff [08.26.16]
Radiant Entertainment's Patrick Miller offers an alternative look at building your career in game development in this GDC 2016 Game Career Seminar talk.
Console/PC, Production, Video

Dead Space's Ian Milham will direct the next Tomb Raider  
by Bryant Francis [08.26.16]
The art director of Dead Space has joined Crystal Dynamics as the game director of the next Tomb Raider game.
Console/PC, Production

Check out this intriguing way to broadcast game footage in VR  
by Bryant Francis [08.26.16]
Want another way to broadcast your game footage in VR? How about eSports? The developers of Battlerite have come up with an interesting solution for you.
VR, Design, Video

Get a job: Be a Gameplay/Engine Programmer at Shiny Shoe  
by Staff [08.26.16]
Having worked on games like Day of the Tentacle Remastered and The Banner Saga, San Francisco-based Shiny Shoe is looking for a coder to join the team and work on gameplay and engine programming.
Console/PC, Programming, Recruitment

GameStop-published Song of the Deep surpasses 120k copies sold, mostly at retail  
by Alex Wawro [08.26.16]
Insomniac's deal with GameStop to publish Song of the Deep seems to have gone well enough, as GameStop says it sold "well above" 120,000 copies since its July 12th debut -- with 80 percent at retail.
Console/PC, Business/Marketing

Ubisoft is canning its F2P Ghost Recon and Epic Loot games 1
by Alex Wawro [08.26.16]
Ubisoft seems to be culling its online free-to-play game portfolio this week, announcing that both The Mighty Quest for Epic Loot and Ghost Recon Phantoms will be shutting down this year.
Social/Online, Business/Marketing