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Column: 'Critical Reception: Ubisoft's/Taito's  LostMagic '

Column: 'Critical Reception: Ubisoft's/Taito's LostMagic'

May 3, 2006 | By Frank Cifaldi

This week, Critical Reception zones in on Taito-developed, Ubisoft-published LostMagic for the Nintendo DS, which features a blend of realtime strategy and roleplaying set against a fantasy backdrop. The DS touch screen functionality comes into play with the player drawing symbols to cast spells.

The game drew a mixed reaction from game reviewers resulting in an average rating of 70% according to

Starting with a positive review, which scored the game a 79%, GameSpot's Justin Calvert shares his opinion of the game with the following words: "[It] combines some of the best features of action RPGs and real-time strategy games, and then throws a Pokmon-style monster collection and a moves (ok, spells) list that's comparable to those of any fighting game into the mix. The result is a thoroughly enjoyable game that, although not without a few flaws and frustrations, starts well and simply gets deeper and better as you spend more time with it."

You can read the full Gamasutra column, including further reception from Yahoo! Games and GamesRadar (no registration required, please feel free to link to this column from external web sites).

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