Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
What drives the developers of Unity?
 
Analyst questions validity of unusual January NPD results [13]
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [9]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [15]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Irrational Games
Systems Designer
 
CCP - North America
Lead Character Artist
 
CCP - North America
Sr VFX Artist
 
CCP - North America
Sr. Tech Artist
 
CCP - North America
Animation Director
 
Toys for Bob / Activision
Senior Programmer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Indie Royale's
Valentine's Bundle is
live
 
SUPPORT YOUR FAVORITE
NARUTO NINJA TEAM IN
NARUTO...
 
Age of Games releases the
fourth episode of the...
 
Gaming comes to London
Fashion Week
 
Gala Networks Europe
augura un buon San
Valentino
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Mattel Announces HyperScan Kids' Game System
by Jason Dobson [PC, Console/PC]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
July 20, 2006
 
Mattel Announces HyperScan Kids' Game System

Toy manufacturer Mattel today announced its 32-bit HyperScan video game system for children, a hybrid device uses both CD and RFID technology to support video games with collectible card game elements, and which will be available in October/November for $69.99 in North America.

Using the HyperScan, players will be able to "scan cards, enhance and modify their battle abilities and make their video game characters more powerful over time", according to the company. Available this October, the system is designed for children ages eight and older and combines re-writable Intellicard technology with traditional video game mechanics.

The system will work by letting players pause and scan their collectible game cards over the console to upgrade, modify and enhance both their character's offensive and defensive battle and play abilities such as extra strength, armor and special attack. After winning the game, players re-scan their cards and their new winning powers will be permanently upgraded directly onto their Intellicard for use in future games.

Each game for the HyperScan will feature approximately 100 game cards – 10 to 20 character cards and 80+ modification cards – with 20 to 40 hours of play on each character card. The collectible cards will be available based on a rarity scheme, meaning that players won’t know what cards they’re getting in their game packs.

Initial software titles/card packs available at launch include Marvel X-Men, Cartoon Network’s Ben 10, and Mattel’s Interstellar Wrestling League. Marvel Heroes will also be released in November.

“HyperScan delivers an all-new category of video gaming for today’s kids, with the hottest properties such as Marvel X-Men and Cartoon Network’s Ben 10,” said Cynthia Neiman, Vice President, Games & Interactive Marketing, Mattel Brands. “This new game system bridges the gap in gaming experiences for the tween boy who has graduated from traditional plug & play games but is not quite ready for the mature content and expense of high-end video game consoles.”
 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.