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  Product: Bigfoot Networks Releases Killer NIC White Paper
by Jason Dobson [PC, Console/PC]
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July 27, 2006
 
Product: Bigfoot Networks Releases Killer NIC White Paper

Texas technology company Bigfoot Networks today published a white paper discussing the details of its recently introduced flagship gaming product, the Killer Network Interface Card (NIC). The white paper explains specifically how the NIC's LLR Technology allows it to increase the speed and performance of online games. The white paper is now available for download from the Killer NIC website.

“Ever since Bigfoot announced LLR Technology, and now the Killer NIC, we have been swamped with questions from gamers and the media who want to know exactly how the Killer does what it does,” explained Harlan Beverly, CEO of Bigfoot Networks. “With the introduction of the Killer and our newly published white paper, we are finally able to explain how our patent pending technology dramatically improves online gaming performance.”

At the heart of Killer is LLR Technology is a UDP (User Datagram Protocol) offload engine designed to handle game network traffic. Almost every major online game uses UDP as its primary protocol, which Bigfoot Networks explains as why TCP Offload Engines don't normally improve online game play. The Killer NIC speeds up and improves the online performance of games already on the market today, and does not require game integration.

LLR Technology allows Killer to improve performance in additional ways, by offering gamers the chance to write their own programs to run on the NPU. This functionality, called Flexible Network Architecture (FNA), can be used by developers or gamers to write their own applications and utilities. These utilities can further reduce the CPU utilization of the system, making the games run even faster.
 
   
 
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