Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [10]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits [1]
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [8]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [14]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Vicarious Visions / Activision
FX Artist-Vicarious Visions
 
Toys for Bob / Activision
Senior Programmer
 
Toys for Bob / Activision
Lead Programmer
 
Sony Computer Entertainment America LLC
Senior DevSuite Web Administrator
 
Sony Computer Entertainment America LLC
Senior Staff Software Application Engineer
 
Vicarious Visions / Activision
Tools Engineer-Vicarious Visions
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Gala Networks Europe
augura un buon San
Valentino
 
Gala Networks Europe
herkesin Sevgililer...
 
Gala Networks Europe sort
le grand jeu pour les...
 
Gala Networks Europe
Sends Valentines to All
 
Gala Networks Europe
feiert Valentinstag
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Blizzard 'Refocuses' Console Team Within Company
by Simon Carless [PC, Console/PC]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
August 3, 2006
 
Blizzard 'Refocuses' Console Team Within Company

An as-ever cryptic statement by World Of Warcraft creator Blizzard Entertainment has revealed "plans to strengthen its current development efforts by refocusing key members of its console team on other projects within the company", suggesting a major change for the firm's Blizzard Console dev team.

This follows a separate statement in March that the company would "focus the company's console-development efforts on the next generation of console platforms", in the process cancelling the current-gen Blizzard Console-created title StarCraft: Ghost.

That troubled game was due for release on Xbox and PlayStation 2, and was originally in development at Bay Area-based Nihilistic Software, before switching developer to the Southern California-based Swingin' Ape in July 2004. Swingin' Ape itself was then acquired by the Vivendi-owned Blizzard in May 2005, with Blizzard retaining Swingin' Ape's team of more than 40 developers.

Thus, although Blizzard have no intention of stating anything specifically, the "extensive evaluation of the company's aggressive development plans" appears to mean that those next-gen plans have changed, and that elements of the Blizzard Console division are in some way folded into the main Blizzard offices - the Blizzard job opportunities page, though it still has a Blizzard Console section, shows no new openings for that office.

In fact, the job page does show an opening for a level designer "with experience building levels using any popular 3D Real-Time Strategy game toolset (Warcraft 3, Rise of Legends, Command and Conquer, etc)", another indication that the company is again working on a presumably PC-lead SKU RTS title in the vein of the seminal Warcraft and Starcraft RTS series.

Mike Morhaime, president and cofounder of Blizzard Entertainment commented of the announcement: "By redeploying key talent onto projects that are currently in development, we will greatly improve our ability to deliver multiple high-quality games in the years ahead. We feel that this is an important step to take toward achieving our long-term development goals while also ensuring that our future games meet the expectations of our players and our employees."

In addition to the team currently at work on World of Warcraft: The Burning Crusade, Blizzard "currently has separate teams at different stages of development on several unannounced games. Further details on these projects, as well as on possible future console plans, will be revealed at a later date."
 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.