Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 25, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Into The Pixel Chooses  Half-Life, Fable, Darwinia  Artwork

Into The Pixel Chooses Half-Life, Fable, Darwinia Artwork

June 21, 2007 | By Staff

June 21, 2007 | By Staff
Comments
    Post A Comment
More: Console/PC



Representatives from the Into the Pixel art exhibition have chosen the 16 works of video game art to be displayed at this year's E3 and E for All Expo, including pieces from Half Life 2, Fable 2, American McGee's Grimm and Darwinia.

The exhibition, now in its fourth year, was chosen by a panel of jurors spanning galleries and organizations including the Los Angeles County Museum of Art (LACMA), the Getty Research Institute, the Hammer Museum and Gas Powered Games CEO Chris Taylor. The exhibition is a co-production of the LACMA, the ESA, and the Academy of Interactive Arts & Sciences.

Selected from more than 260 submissions, this years exhibition will be comprised of artwork from the following games: Half-Life 2: Episode 2, Guild Wars, Team Fortress 2, Fable 2, Dewy's Adventure, Dawn of War, Blacksite: Area 51, LAIR, 300: March to Glory, Viva Pinata, Rayman Raving Rabbids, Red Steel, Eve Online, Formula 1 Championship Edition, American McGee's Grimm and Darwinia.

The artworks will be featured at this year's E3 Media & Business Summit, and, for the first time, will be making a public appearance at the the LA Convention Center during the E for All Expo.

Said ESA president Michael D. Gallagher, “Into the Pixel has established itself as the interactive entertainment industry's most prestigious opportunity to showcase the art of the game, and celebrate the artists whose talent creates these stunning images. Through the unique partnership between the ESA, the Academy and the Los Angeles County Museum of Art, Into the Pixel has pioneered the digital game art exhibition and continues to facilitate this valuable conversation between the traditional and digital art worlds.“


Related Jobs

Maximum Games
Maximum Games — Walnut Creek, California, United States
[03.22.19]

Release Manager
Phosphor Studios
Phosphor Studios — Chicago, Illinois, United States
[03.22.19]

UI Artist
Skybox Labs
Skybox Labs — Vancouver, British Columbia, Canada
[03.22.19]

Senior Gameplay Animator
Crystal Dynamics
Crystal Dynamics — Redwood City, California, United States
[03.22.19]

Senior Tools Engineer









Loading Comments

loader image