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  GCG Feature: 'Comparing Video Game Schools'
by Beth A Dillon [PC, Console/PC, Student/Education]
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August 28, 2006
 
GCG Feature: 'Comparing Video Game Schools'

Today's feature from new Gamasutra sister site Game Career Guide compares the educational value available at art schools, game academies, and four-year universities for landing game careers, with input from game educators.

Article author Brandon Sheffield opens the piece, which was originally published in Game Developer's 2006 Game Career Guide print magazine, and addresses art schools in the following excerpt:

"So you’ve decided you want to go to school for games. As difficult as that decision may have been, there’s an even tougher one ahead: What type of school to attend? There are three major types of educational institutions (excluding online universities), each with its own benefits and potential challenges: art schools, game-specific institutions, and traditional universities.

Dedicated art schools have recently begun to offer game-specific programs that not only allow you to learn how to make art for games, but also to design them... Students are [often] taught by industry professionals, and have access to the latest tools, as a number of the more prominent game tools providers have begun to offer student/educational prices."


You can read the full Game Career Guide feature on the topic to get insight on school choices from educators (no registration required, please feel free to link to this feature from external websites).
 
   
 
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