Latest News
spacer View All spacer
 
March 18, 2010
 
GameStop: 'Publishers Can Participate' In Used Biz Via DLC [1]
 
In-Depth: How Planning Derailed, Playtesting Redeemed Uncharted 2
 
Bad Company 2 Hits 2.3 Million Sold
spacer
Latest Features
spacer View All spacer
 
March 18, 2010
 
arrow The Story of Score Studios: Westerners Move East
 
arrow Interview: The Shape of God of War III [1]
 
arrow Free To Play Games, Meet The Virtual IOU [16]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
March 18, 2010
 
Why People Pay For Virtual Goods [1]
 
Small Worlds bits.
 
Two-Part Shadow Maps
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
March 18, 2010
 
Tencent Boston
Content Designer
 
Tencent Boston
Senior MMO Engine Programmer
 
Tencent Boston
Gameplay Programmer
 
Tencent Boston
General Artist
 
NHTV Breda University of Applied Sciences
https://nhtv.easycruit...
 
NHTV Breda University of Applied Sciences
Lecturer in Game Programming 1,0 fte
 
NHTV Breda University of Applied Sciences
https://nhtv.easycruit...
 
NHTV Breda University of Applied Sciences
Lecturer in Interface/ Interaction Design 1,0 fte
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Feature Submissions
About
spacer If you enjoy reading this site, you might also want to check out these Think Services sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)

Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)

GamerBytes (for the latest console digital download news.)

Worlds In Motion (discussing the business of online worlds.)

Game Set Watch (the Group's alt.game weblog.)
News

  PR For Games Keynote: Le Merle On Reputation Building
by Frank Cifaldi
0 comments
Share RSS
 
 
October 20, 2006
 
PR For Games Keynote:  Le Merle On Reputation Building
Advertisement
At the 2006 PR For Games Conference, Gameplay Holdings and Keiretsu Forum SF President Matthew C. Le Merle's keynote, “Company Valuation & Media Coverage,” addressed PR's responsibility for creating a solid reputation for a games studio, particularly for studios that may one day be for sale.

“There are a lot of development studios,” said Le Merle. “Many are formed each year, and they are actually quite easy to form.”

“Most of these new studios aspire to be more than work-for-hire studios. But the truth is that most of them do not succeed. Most of them end up in a little bit of a rut. I think it's great to do high quality work for hire for great partners, but for some people running studios, that's not what they want to do. They get stuck in this rut, and to get out of it, they sell.”

“This is the way I think about it: the first thing that's going on is that there's some sort of net presence value of the future royalty streams attached to the library of product the studio has been working on historically. That's a mathematical exercise. And the second is that there's some value of the studio itself.”

Valuing the studio itself can be tricky, though Le Merle revealed the research has shown that a company's value averages at about $300,000-400,000 dollars per employee.

“And then there also seems to be a premium for other things: the reputation the studio has for great gameplay, and the reputation they have for being a reliable developer,” he said.

“The management's challenge is to build a studio which delivers great gameplay reliably. The media's challenge is to build the studio's reputation for delivering great gameplay reliability.”

Le Merle argued that although most marketing money is spent on advertising, it is actually PR that builds reputation. “Advertising is not good at establishing reputations, only maintaining them. Reputation is built by direct experience & credible, third party, validation.”

“PR can help drive this, not ads.”
 
   
 
Comments

none
 
Comment:
 


Submit Comment