As the audience for games continues to expand, a new study by research firm NPD Group said that more Americans are playing games than going out to the movies.
NPD’s study “Entertainment Trends In America” said that 63 percent of Americans have played a game in the last six months. Just 53 percent have gone out to see a movie during the same time period. The group said that the audience for gaming is expanding as consumers can access games through new outlets such as social gaming networks or digital storefronts.
The firm found that the average gamer spent just over $38 per month on “all types of gaming content” in the three months prior to March this year.
NPD analyst Russ Crupnick said that the market for physical gaming products still accounts for most of the sales in the gaming industry, but added, “digital downloads and other delivery and game-play formats are also rising in popularity.”
Thirty-one percent of gamers, NPD found, bought a console or portable video game in the past 12 months, up seven percentage points.
In addition, “traditional gamers” are playing games via new venues, as the past 12 months also shows:
- 31 percent played a game on a gaming website
- 12 percent played on a social networking site
- 19 percent played a game that was pre-installed on their mobile
- 11 percent bought and downloaded a game on their mobile
NPD also found that 12 percent of people plan on buying more video games over the next 12 months, while 13 percent said they plan on going to see more movies in the theater over the same time period.
While video games have made strides when compared to going out to movies, they have a long way to go before catching music. Ninety-four percent of Americans listened to music during the time period polled.
NPD analyst Anita Frazier said, “Video games account for one-third of the average monthly consumer spending in the U.S. for core entertainment content, including music, video, games.”
“While a portion of that share stems from the premium price of console games, we’re also seeing an overall increase in the number of people participating in gaming year-over-year.”
A full-price game costs only four or five times as much as a full-price movie ticket and provides much more entertainment. In some places, a movie MATINEE costs more than a casual game nowadays. I went to a movie theater yesterday and was surprised to see that popcorn plus a soft drink now costs more than a full meal at a decent restaurant. It's very difficult to justify that cost when I can wait three months for it to come out on DVD and then enjoy it in the comfort of my home with a few friends and a 20-cent bowl of popcorn. Yes, the audience for games continues to expand, but the movie industry is also strangling itself and continuing to drive its audience toward other options.
For Mother's Day I took the folks out to see Star Trek. Now I didn't mind shelling out the thirty bucks for the tickets, but the extra twenty for three drinks and a popcorn was a bit much. For fifty bucks I could have purchased a video game.
Movies are simply not providing the same bang for your buck that they used to. I did enjoy Star Trek, but other movies aren't worth the price of admission.
Considering what movies have devolved to, I am worried for the future of the game industry once the suits get more intimately involved with capturing the money from its followers...
"While video games have made strides when compared to going out to movies, it has a long way to go before catching music."
Video games have a ways to go to catch up with movies too. I hate all these misleading comparisons to box office numbers. These movie numbers are not including dvd and tv watchers at home. This would be like only counting gamers who go out to the arcade. If people get to play games and listen to music at home, then surely you must count them watching movies at home as well, no?
For Mother's Day I took the folks out to see Star Trek. Now I didn't mind shelling out the thirty bucks for the tickets, but the extra twenty for three drinks and a popcorn was a bit much. For fifty bucks I could have purchased a video game.
Movies are simply not providing the same bang for your buck that they used to. I did enjoy Star Trek, but other movies aren't worth the price of admission.
Video games have a ways to go to catch up with movies too. I hate all these misleading comparisons to box office numbers. These movie numbers are not including dvd and tv watchers at home. This would be like only counting gamers who go out to the arcade. If people get to play games and listen to music at home, then surely you must count them watching movies at home as well, no?