Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [10]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits [1]
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [8]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [14]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Vicarious Visions / Activision
FX Artist-Vicarious Visions
 
Toys for Bob / Activision
Senior Programmer
 
Toys for Bob / Activision
Lead Programmer
 
Sony Computer Entertainment America LLC
Senior DevSuite Web Administrator
 
Sony Computer Entertainment America LLC
Senior Staff Software Application Engineer
 
Vicarious Visions / Activision
Tools Engineer-Vicarious Visions
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Gala Networks Europe
augura un buon San
Valentino
 
Gala Networks Europe
herkesin Sevgililer...
 
Gala Networks Europe sort
le grand jeu pour les...
 
Gala Networks Europe
Sends Valentines to All
 
Gala Networks Europe
feiert Valentinstag
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Product: Silicon Knights' Too Human To Use Wwise
by Jason Dobson [PC, Console/PC]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
November 9, 2006
 
Product: Silicon Knights'  Too Human  To Use Wwise

Audiokinetic has announced that its WaveWorks Interactive Sound Engine (Wwise), a middleware solution specifically designed for sound designers and audio programmers in the game industry, has been selected by Silicon Knights for the development of Too Human for the Xbox 360.

Wwise was created by sound experts, and features an optimized sound engine for managing audio processing along with a non-destructive authoring tool for creating audio set structures, managing sound integration, defining both audio propagation and audio behaviors, and creating sound banks. With Wwise, game developers have the flexibility, toolsets and workflow to enhance even the most sophisticated game content.

The news marks the second recent major Xbox 360 title to be announced as utilizing the Wwise solution. In August, Audiokinetic announced that it had entered into a long term licensing agreement with Microsoft Game Studios concerning the use of the software for games developed and published by MGS, the first of which will be Shadowrun.

“Our audio goal with Too Human is to feature a sweeping orchestral score that will create an immersive game experience,” commented Too Human's audio director Steve Henifin. “We were looking for a solution that would eliminate technical restrictions. We wanted our creativity to be our only limit. Wwise has all we need to reach our audio goal. And it makes us save so much time: a typical change that used to take us 30 minutes or more to complete, now only takes 12 seconds. We are very happy and excited to be working with Wwise.”
 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.