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  GCG Feature: 'How to Learn 3D Animation: Part Two'
by Brandon Boyer [PC, Console/PC]
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November 21, 2006
 
GCG Feature: 'How to Learn 3D Animation: Part Two'

In the latest feature for Gamasutra sister educational site Game Career Guide, former Gamasutra editor Brad Kane presents part two of his series reviewing books currently available to teach yourself the industry's two leading computer animation packages: Maya and 3D Studio Max, this time with a more advanced angle.

As Kane's introduction explains:

"The previous article, Part One, covered introductory books on Maya, the world's leading computer animation package. The goal of that article was to give newbies a doorway into the Maya world, and to help aspiring computer animators pick the best books available for learning the ins and outs of the software.

In this article, we'll go a step further and review intermediate level Maya books, as well as books specifically covering Maya's uses for video game development.

If you're interested in taking your Maya skills to the next level, read on!"


You can now read the full Game Career Guide feature to learn more about the best books currently available for intermediate level artists, modelers, and animators (no registration required, please feel free to link to this column from external websites).
 
   
 
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