In highlights from Gamasutra's Member Blogs
, our bloggers write a postmortem on a platformer, how Deus Ex
lets players create their own stories and how StarCraft
is the best game… and the worst.
can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs
-- also highlighted weekly -- are written by selected development professionals.
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Here are the top member blogs for the week:
This Week's Standout Member Blogs
- Run Forever! Jumpfinity! Postmortem
On Matt Fister's blog, he and cohort Mark Cerritelli write about what went right and wrong with their procedurally generated platforming game, Run Forever! Jumpfinity!
for the iPhone.
For his effort, Matt will receive a lifetime subscription to Gamasutra sister publication Game Developer magazine
- Dynamic storytelling and world building in Deus Ex
Xander Markham is back, and he writes: "In an era where big-budget games have all semblance of personality formula'd and focus-grouped into anonymity, Deus Ex
feels like a look back to a time when the machine of game production was still powered by a human soul." Click through to see why.
- The Elegance Of Word Economy
What does Patrick Coan mean by "word economy"?: "During production, can I please just get a 'Yeah, I think we should bake the normals and test it under the the engine's dynamic light set-up.' Instead of a 3 minute soliloquy addressing your inner-most premonition on how you feel about the process?"
- Starcraft - it was the best of times, it was the worst of times.
Josh Bycer revisits Blizzard's StarCraft
, which he says is excellent in its design, but "fails one of the most important tests of a great game, which is teaching the player to actually play the game."
- Postmortem of an Educational iPhone Game for Kids
Traci Lawson writes about lessons learned while producing a game "designed to put all the flash card and quiz apps in their place."