Metal Gear man Hideo Kojima recently teased a new project that could prove to be both risky and risque.
"The next project will challenge a certain type of taboo," said Kojima in a Tweet this week, translated by Japan gaming news site andriasang.com. "If I mess up, I'll probably have to leave the industry."
He added, "However, I don't want to pass by avoiding that. I turn 47 this year. It's been 24 years since I started making games. Today, I got an ally who would happily support me in that risk. Although it's just one person. For a start, it's good."
The often-cryptic Kojima left no concrete details about his next project. However in a possibly-related Twitter entry, he wrote that he is thinking about the voice cast on his "next project."
He wrote, "I still do not have the details embedded, but everything is running simultaneously in my head. The title, game design, story, characters, setting, mechs, casting, direction of the graphics, sound, beginning and ending, and key story sequences. It all molds together naturally in my head."
The mention of mechs has brought up speculation that his next project could be a new Zone of the Enders, a Kojima series that debuted on PlayStation 2 in 2001 and saw a sequel in 2003.
Kojima's most recent work is on the PSP game Metal Gear Solid: Peace Walker, which he recently revealed would have numerous product placements.
In relation to Carlo's first point, Kojima has mentioned in the past that he'd like to make a game that stops working if you fail at it once. I doubt that kind of game would ever get made, though.
I could see him trying, anyway, but I don't think "gaming taboos" or "design taboos" are what he is trying to hint at. Those wouldn't get him kicked out of the industry by any stretch of the imagination after his work with Metal Gear.
My interpretation was, rather, that he was going to be tackling a societal taboo.
I also really want to make a game that can only be played once. Of course, given Kojima's preference for cut-scenes, I see him as the kind of designer with an opposite mentality, but who knows. Could he be more cryptically over-the-top in trying to drum up interest here?
There are still enormous barriers in video games. Video games have been improving in areas its good at, such as establishing an immersive environment, providing UI that lets the user perform amazing feats or putting you in the shoes of someone who is suffering a great deal, you know, all the stuff that makes video games work.
To me however, video games lack depth and diversity of issues explored.
Given the recent developments between Kojima, Chiyomaru Shikura and their intention to make an 'adventure game', I'm calling it right now: A new Tokemeki Memorial, or at least a new generation of Japanese dating sim.
Lol!
- Permadeath requiring the player to start over (ala Steel Battalion)
- AO rated game on a home console
- Games that feature a Wolf God named Amaterasu
anyone else want to add?
I could see him trying, anyway, but I don't think "gaming taboos" or "design taboos" are what he is trying to hint at. Those wouldn't get him kicked out of the industry by any stretch of the imagination after his work with Metal Gear.
My interpretation was, rather, that he was going to be tackling a societal taboo.
To me however, video games lack depth and diversity of issues explored.
Perhaps a game which tries to tackle religion / sex? Who knows. Perhaps you get to play the reincarnation of Jesus...
Thats my idea, anyone makes it i'm sueing >.>