GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
June 6, 2013
 
Tenets of Videodreams, Part 3: Musicality
 
Free to Play: A Call for Games Lacking Challenge [1]
 
Cracking the Touchscreen Code [2]
 
10 Business Law and Tax Law Steps to Improve the Chance of Crowdfunding Success
 
Deep Plaid Games, one year later
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 6, 2013
 
KingsIsle Entertainment, Inc.
Concept Artist
 
Red Storm Entertainment, a Ubisoft Studio
Assistant/Associate Producer
 
Wargaming.net
Build Engineer
 
Gameloft - New York
Programmer
 
Wargaming.net
Build Engineer
 
Virdyne Technologies
Unity Programmer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
June 6, 2013
 
MAJESCO ENTERTAINMENT
INVITES YOU TO CHECK OUT
ITS...
 
100% Indie Program to
Preview Leisure Suit
Larry:...
 
American McGee’s
Spicy Horse Games
Studio...
 
Urban Trial Freestyle
Revving Up for Nintendo
3DS
 
MIGHT & MAGIC® X
LEGACY IS NOW IN OPEN...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
 
Blogging Guidelines
Sponsor

 
Kojima Teases Risky 'Taboo' Project
Kojima Teases Risky 'Taboo' Project
 

April 15, 2010   |   By Kris Graft

Comments 14 comments

More: Console/PC





Metal Gear man Hideo Kojima recently teased a new project that could prove to be both risky and risque.

"The next project will challenge a certain type of taboo," said Kojima in a Tweet this week, translated by Japan gaming news site andriasang.com. "If I mess up, I'll probably have to leave the industry."

He added, "However, I don't want to pass by avoiding that. I turn 47 this year. It's been 24 years since I started making games. Today, I got an ally who would happily support me in that risk. Although it's just one person. For a start, it's good."

The often-cryptic Kojima left no concrete details about his next project. However in a possibly-related Twitter entry, he wrote that he is thinking about the voice cast on his "next project."

He wrote, "I still do not have the details embedded, but everything is running simultaneously in my head. The title, game design, story, characters, setting, mechs, casting, direction of the graphics, sound, beginning and ending, and key story sequences. It all molds together naturally in my head."

The mention of mechs has brought up speculation that his next project could be a new Zone of the Enders, a Kojima series that debuted on PlayStation 2 in 2001 and saw a sequel in 2003.

Kojima's most recent work is on the PSP game Metal Gear Solid: Peace Walker, which he recently revealed would have numerous product placements.
 
 
Top Stories

image
Keeping the simulation dream alive
image
Q&A: With Neverwinter inbound, Cryptic founds Seattle studio
image
A 15-year-old critique of the game industry that's still relevant today
image
The demo is dead, revisited


   
 
Comments

Maurício Gomes
profile image
Kojima taboo project: A game without cut-scenes.

James Booth
profile image
@Gomes



Lol!

A W
profile image
9 times out of 10 its another Metal Gear Project :?

Carlo Delallana
profile image
Well, lets see if we can start a running list of game/design taboos and see what fits in with what we know of Kojima:



- Permadeath requiring the player to start over (ala Steel Battalion)

- AO rated game on a home console

- Games that feature a Wolf God named Amaterasu



anyone else want to add?

Adam Bishop
profile image
In relation to Carlo's first point, Kojima has mentioned in the past that he'd like to make a game that stops working if you fail at it once. I doubt that kind of game would ever get made, though.

Weston Wedding
profile image
@Adam



I could see him trying, anyway, but I don't think "gaming taboos" or "design taboos" are what he is trying to hint at. Those wouldn't get him kicked out of the industry by any stretch of the imagination after his work with Metal Gear.



My interpretation was, rather, that he was going to be tackling a societal taboo.

Prash Nelson-Smythe
profile image
Rapelay 2?

adam anthony
profile image
I think by mechs he may mean mechanics of the game, not necessarily Mechs. Nothing is taboo in games anymore.

John Mawhorter
profile image
I also really want to make a game that can only be played once. Of course, given Kojima's preference for cut-scenes, I see him as the kind of designer with an opposite mentality, but who knows. Could he be more cryptically over-the-top in trying to drum up interest here?

Chris Sigma
profile image
There are still enormous barriers in video games. Video games have been improving in areas its good at, such as establishing an immersive environment, providing UI that lets the user perform amazing feats or putting you in the shoes of someone who is suffering a great deal, you know, all the stuff that makes video games work.





To me however, video games lack depth and diversity of issues explored.

Aiden Eades
profile image
I'm not sure if it'll be design based risk or actual real world risk. But i'm tempted to say real world.



Perhaps a game which tries to tackle religion / sex? Who knows. Perhaps you get to play the reincarnation of Jesus...



Thats my idea, anyone makes it i'm sueing >.>

adam anthony
profile image
Jesus, eh? Just tack on a bone scythe and you got yourself a game!

Daniel Martinez
profile image
Kojima already promised ZOE 3, he just didn't say how or when. This could be a separate concept.

Edmond Tran
profile image
Given the recent developments between Kojima, Chiyomaru Shikura and their intention to make an 'adventure game', I'm calling it right now: A new Tokemeki Memorial, or at least a new generation of Japanese dating sim.


none
 
Comment:
 




 
UBM Tech