Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [12]
 
Blizzard opposes Valve Dota name registration [2]
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [9]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [15]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
CCP - North America
Animation Director
 
Toys for Bob / Activision
Senior Programmer
 
Toys for Bob / Activision
Lead Programmer
 
Vicarious Visions / Activision
FX Artist-Vicarious Visions
 
Vicarious Visions / Activision
Tools Engineer-Vicarious Visions
 
Treyarch / Activision
Lighting Artist, Cinematic
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Indie Royale's
Valentine's Bundle is
live
 
SUPPORT YOUR FAVORITE
NARUTO NINJA TEAM IN
NARUTO...
 
Age of Games releases the
fourth episode of the...
 
Gaming comes to London
Fashion Week
 
Gala Networks Europe
augura un buon San
Valentino
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Critical Reception: Konami's Elebits
by Danny Cowan [PC, Console/PC]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
December 20, 2006
 
Critical Reception: Konami's  Elebits

This week's edition of the regular Critical Reception column examines online reaction to Konami's Elebits for the Nintendo Wii, an original action/puzzle title that has drawn comparisons to past hits like Half-Life 2, Pikmin, and Katamari Damacy.

For many gamers, Elebits has been one of the Nintendo Wii's most anticipated titles outside of its original launch lineup. In the game, players use a tractor beam (said to be similar to Half-Life 2's Gravity Gun) to dismantle a series of environments in order to find and capture the Pikmin-like Elebits, tiny creatures who supply the world with electrical power.

Critics have been intrigued by the game's premise, noting that Elebits' whimsical setting and gameplay progression are both reminiscent of Katamari Damacy and its sequels. These same critics, however, have in the past expressed worry that Elebits' unique control scheme and status as a first-generation title could result in a game that was more of a demonstration of gameplay concepts than a satisfying, full-fledged gaming experience.

The final product seems to have met with a warm reception, though, currently earning an average review score ratio of 74% at Gamerankings.com.

Alex Navarro of GameSpot scores Elebits at 7.5 out of 10, noting that the title's novel gameplay is its biggest asset. "If you're looking for a game that demonstrates the kinds of crazy gameplay the Wii is capable of producing with its motion sensing controls," he writes, "Elebits may be right up your alley."

Though he mentions that the game is fun for the most part, Navarro feels that this fun is sometimes limited by unnecessary restrictions. "Occasionally the game throws in some seemingly arbitrary rules for certain stages," he says, "such as limiting the number of furniture pieces you can break or forcing you to keep your rampant destruction to a quieter noise level."

Navarro continues: "There's not much explanation for why these rules are in place. Being loud doesn't scare off all the elebits, nor is anyone around to yell at you if you break too many vases. The rules are seemingly there to try to add some variety to the objectives, but they just get in the way."

"You'll come away from Elebits with an interesting mix of reactions," Navarro concludes. "The motion controls are nicely done, and the puzzle nature of the levels can be quite addictive. But as cool as Elebits can be, it's rarely the game part of it that really stands out. Elebits' technology is what drives it--the combination of the motion controls and the hearty physics engine turns what is, in essence, a pretty simple kids' game into something greater than the sum of its parts.

"The Watcher" at GamePro also has mixed feelings about Elebits, noting that, "Much like the creatures themselves, Elebits the game is a cute creation that, for all its minor annoyances, that you can't help but like."

Rating Elebits at a 4 out of 5 in fun factor, "The Watcher" feels that the game's positive points outweigh the negative. In particular: "The Wii's control scheme along with cute central characters and an equally charming soundtrack take a relatively simple idea and endow it with a sense of depth and tactile interaction."

"The game can be annoying at times," he summarizes, "and the limited time you have to find the Elebits makes things a little hairier than necessary but this is still one of the more original and fun titles available for the Wii."

IGN's Matt Casamassina is equally positive. "Elebits is in a rare class of Wii titles that genuinely capitalize on the functionality of Nintendo's controller, promoting its strengths," he asserts in his 8.3-out-of-10 review. "As a result, it is oftentimes incredibly entertaining and fun."

"The fact that just about every object and item in the various Elebits stages can be manipulated means that you will have more fun than you probably should just creating messes of rooms and hurling everything from buckets and tables to beds and cabinets around," Casamassina said. "It's a very engaging and satisfying process."

Despite some minor complaints regarding Elebits' graphics, Casamassina is otherwise full of praise. "If you're looking for a visual stunner, Elebits is not for you," he warns. "But if you just want a really fun outing that's every bit as original as it is engaging, I think Elebits is your game."

Though many critics expected Elebits to suffer from the lack of depth that plagues many first first-generation offerings, several reviewers so far have come away impressed with what they have played. If future Wii games can strike a similar balance between gameplay novelty and depth, Wii owners could soon end up with a library of well-received titles like Elebits.
 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.