Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [10]
 
Blizzard opposes Valve Dota name registration
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [8]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [14]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Vicarious Visions / Activision
FX Artist-Vicarious Visions
 
Toys for Bob / Activision
Senior Programmer
 
Toys for Bob / Activision
Lead Programmer
 
Sony Computer Entertainment America LLC
Senior DevSuite Web Administrator
 
Sony Computer Entertainment America LLC
Senior Staff Software Application Engineer
 
Vicarious Visions / Activision
Tools Engineer-Vicarious Visions
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Gala Networks Europe
augura un buon San
Valentino
 
Gala Networks Europe
herkesin Sevgililer...
 
Gala Networks Europe sort
le grand jeu pour les...
 
Gala Networks Europe
Sends Valentines to All
 
Gala Networks Europe
feiert Valentinstag
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  EA Hosts Women In Games International Conference
by David Jenkins [PC, Console/PC, Mobile Phone, Mobile Console]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
December 21, 2006
 
EA Hosts Women In Games International Conference

Representatives from Women in Games International (WIGI) have announced the non-profit organization’s debut conference in 2007, to take place at Electronic Arts’ offices in Redwood City, California on March 6th.

The half-day conference is entitled “From Production to Profit: Creating and Marketing Games for Women." At the events WIGI representatives and industry figures will discuss the future of game design and game marketing as the female player marketplace matures and expands. The conference consists of two keynote addresses, panel discussions and roundtables with experts in the field and a post-conference networking reception, sponsored by Electronic Arts.

Panel and roundtable topics include “By Design: Building Games for Women Who Play,” “The Medium Is the Message: Marketing Games to Women who Play,” “Meet the Producers” and “Introduction to Careers in Gaming” and many more.

Lucy Bradshaw, vice president and head of production and development for Maxis/Electronic Arts, will open the conference with a keynote speech entitled, “The Secrets of The Sims Success,” in which she explores how The Sims found initial popularity among a typical gaming audience and then crossed over to mainstream success as male gamers shared the game with their sisters, mothers, girlfriends and wives. In discussing this, Lucy will explain which aspects of the game appealed to this audience, and give examples of what developers and publishers can learn from The Sims success.

Bradshaw offers, “To put it in financial terms, the game industry leaves money on the table by focusing primarily on male consumers. But that’s because most developers haven’t figured out how to make games that appeal to a broader audience. Having worked on The Sims franchise, which is not only the best-selling PC franchise in history but also the only one that can claim a fanbase that is more than half female, I think we can make a strong case for the idea that if we involve more women in the development process, you will see more women playing the game. Why? Because a female viewpoint has been incorporated organically into the final product.”

Sheri Graner Ray, Executive Chair of the WIGI steering committee states, “We’ve received numerous requests since 2005 to create a conference program that brings focus to game design and marketing issues when it comes to the female video game consumer. Electronic Arts has provided an outstanding opportunity for Women in Games International to talk about the value of the female audience, not only as a consumer market, but as an untapped resource of talent for this industry.”
 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.