Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 23, 2019
arrowPress Releases








If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Gamasutra Member Blogs: From Industry Trends To Benefits Of Turn-Based Strategy

Gamasutra Member Blogs: From Industry Trends To Benefits Of Turn-Based Strategy

April 26, 2011 | By Simon Carless




[In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, including future industry trends, and why turn-based combat will always remain viable.]

Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals.

We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines.

Here are the top member blogs for the week:

This Week's Standout Member Blogs

- The Sky Is Falling!
(Ephriam Knight)

While some developers and publishers claim that small-scale titles pose a severe threat to the industry, Ephriam Knight argues that the situation is not as dire as it seems.

- Creating A Business As A New Indie Studio
(Ryan Keable)

Ryan Keable reflects upon his experience leaving AAA development for the indie space, noting several tips for developers who may want to make a similar jump.

- Reality Is Brokering, Part 1
(Ryan Miller)

Ryam Miller provides his own thoughts on gamification, and wonders how escapism relates to this growing industry trend.

- Storytelling Tips: Creating A Mystery Within A Mystery In 7 Steps
(Guy Hasson)

Hoping to improve the quality of in-game storytelling, Guy Hasson lists several steps to help developers create complex mysteries that compel players to see a game through to the end.

- Turn Based Strategy Makes Me Care
(Mathew Stone)

Mathew Stone looks at various incarnations of the strategy game, and explains why he feels that turn-based systems offer more freedom and precision than their real-time counterparts.


Related Jobs

Square Enix Co., Ltd.
Square Enix Co., Ltd. — Tokyo, Japan
[04.22.19]

Experienced Game Developer
Giant Enemy Crab
Giant Enemy Crab — Seattle, Washington, United States
[04.22.19]

Gameplay Engineer
Chatham University
Chatham University — Pittsburgh, Pennsylvania, United States
[04.22.19]

Assistant Professor - Immersive Media
Insomniac Games
Insomniac Games — Burbank CA or Durham NC, California, United States
[04.19.19]

Sr. Engine Programmer









Loading Comments

loader image