GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
June 7, 2013
 
Tenets of Videodreams, Part 3: Musicality
 
Post Mortem: Minecraft Oakland
 
Free to Play: A Call for Games Lacking Challenge [1]
 
Cracking the Touchscreen Code [3]
 
10 Business Law and Tax Law Steps to Improve the Chance of Crowdfunding Success
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 7, 2013
 
Sledgehammer Games / Activision
Level Designer (Temporary)
 
High Moon / Activision
Senior Environment Artist
 
LeapFrog
Associate Producer
 
EA - Austin
Producer
 
Zindagi Games
Senior/Lead Online Multiplayer
 
Off Base Productions
Senior Front End Software Engineer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
June 7, 2013
 
Warner Bros. Interactive
Entertainment
Announces...
 
LittleBigPlanet PS Vita
developer Tarsier
Studios...
 
Havok™ Announces
Support of Xbox One
with...
 
EXATO GAME STUDIOS
ANNOUNCES LAUNCH DATE FOR
VOXEL...
 
E3 2013: Castlevania:
Lords of Shadow 2
trailer...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
 
Blogging Guidelines
Sponsor

 
Square Enix Warns Of Massive Expected Loss
Square Enix Warns Of Massive Expected Loss
 

May 12, 2011   |   By Kyle Orland

Comments 29 comments

More: Console/PC, Business/Marketing





Square Enix Holdings announced today that it expects to post a ¥12 billion ($148 million) loss for the fiscal year that ended in March, a stark turnaround from a February internal prediction of a ¥1 billion ($12.4 million) profit.

In a revision note issued Thursday, the company said it plans an ¥8.8 billion ($109 million) goodwill writedown, citing "a rapidly changing operating environment and more prudent estimates of future cash flows."

Also contributing to the downgrade are expected losses of ¥4.5 billion ($55.7 million) attributed to a "tightened selection standard regarding title lineup [and] project development cancellation."

Damage to Japanese amusement centers operated by Square Enix caused another ¥600 million ($7.4 million) in previously unanticipated losses, with changing account standards, asset retirement and other factors contributing to the remainder of the expected loss.

Despite the new, more pessimistic outlook, Square Enix still expected to bring in ¥125 billion ($1.55 billion) in sales revenue for the fiscal year, largely in line with previous expectations of ¥130 billion ($1.6 billion) in revenue for the year. Both numbers are down from over ¥192 billion ($2.38 billion) in revenue for the 2010 fiscal year, however.

Square Enix saw over ¥9.5 billion ($117.6 million) in profits in the 2010 fiscal year, a record result led by multimillion sellers including Final Fantasy XIII.

Profits for the first three quarters of the 2011 fiscal year were down 77 percent from that high mark, a result president Yoichi Wada attributed to "intensifying competition in the console game market."
 
 
Top Stories

image
Microsoft's official stance on used games for Xbox One
image
Keeping the simulation dream alive
image
A 15-year-old critique of the game industry that's still relevant today
image
The demo is dead, revisited


   
 
Comments

Ed Alexander
profile image
I bet they could turn this ship around with a Final Fantasy VII remake *and* have it available about the time the PSN comes back up. Heyoooo



(Obligatory x2)

Christian Keichel
profile image
How should they do this in a few weeks time? Or do you expect PSN to be down for another 12 months?

Ed Alexander
profile image
It was a joke. ;) Every post on any site about Square Enix's finances always gets an obligatory "Square needs to remake FFVII!" and cracks about the PSN being down are also becoming memetic as well.

Ben Pitseleh
profile image
Personally I think this could all be fixed if they put out another re-release of Final Fantasy IV. I mean, 800 released of that one title to date just isn't enough. We need more!

Eric Kwan
profile image
I wonder if this is due to there not being a Final Fantasy title this year.

Rey Samonte
profile image
With how much that game cost to make, they're probably saving money. ;)

brandon sheffield
profile image
Erik, they wish there hadn't been a Final Fantasy title this year...

Stephen King III
profile image
Here's an idea: port all those old titles that have a HUGE fanbase to XBLA and PSN. This isn't rocket science. S-E have only themselves to blame.

Robert Boyd
profile image
Well, Square-Enix was doing better in that area of late - before the PSN outage, it seemed like a Square-Enix PS1 game was going up on the service every week.

brandon sheffield
profile image
S-E is constantly porting titles. I don't really think they need to do much more of that.

Stephen King III
profile image
They're really ignoring the Xbox market, which I don't get (if they're supposed to be an actual global company rather than Japan-centric).

Nathan Zufelt
profile image
Will re-releasing Chrono Cross and FFVII cover a $150million loss?

Stephen King III
profile image
I imagine that it would make a bit of a dent in that loss.

Eric Kwan
profile image
@Stephen: Didn't all their Xbox-exclusive titles tank?

Philip Michael Norris
profile image
This could a great opportunity for developers to buy out the Actraiser franchise. :P

Matthew Mouras
profile image
+100... best development idea I've read today :)

Matthew Mouras
profile image
So how much of this is due to the fallout of the MMO? I've read that they are pouring tons of resources into addressing its issues, but is it a lost cause?

Eric McVinney
profile image
S-E has been in the dump can for some time now. Really, how hard is it not to notice what the fans (mainly be it overseas) want in the next installment of a FF title? Or rather, learn from their mistakes (i.e. FFXIII) and re-release games on XBLA and PSN of their early yet highly successful FF titles and spin-offs. It just boggles my mind that S-E hasn't been bought out yet, restructured - and don't tell me that what they did recently was a good idea and helped them - then finally putting in the money and time to create (or recreate) new FF titles. IMO, everything before FFX - excluding FFXII - was epic and has the potential to draw in more people to become fans of the series.

Matthew Mouras
profile image
Yeah I liked Square-Enix better in the PS1 days when they were churning out one elaborate and innovative world after another: Vagrant Story, Legend of Mana, Final Fantasy Tactics, Saga Frontier, Front Mission 3, Bushido Blade, Xenogears... Come on Square... come back to us.



I was thrilled when they merged with Enix as they also had a great reputation, but it really seems like the quality has gone downhill since.

Riedo Olivier
profile image
Well, back in the PS1 they could develop games much faster. It's easier to be inventive when you can make a game from scratch in about a year with a small team than when you need four years and a huge team to produce FF13, and have to drop the original focus on making the engine reusable to even achieve that deadline.

Lo Pan
profile image
So no Kane & Lynch 3?!

Greg McClanahan
profile image
It's easy to list a lot of potential reasons for Square's decline over the years, but I wonder if it's partially due to gamers' attention spans just not being able to appreciate old-school JRPG game design anymore. Just speaking from anecdotal experience, several of my friends and I used to love every RPG that Square released, and now none of us have the time or attention spans for them anymore.



The gaming experience nowadays is dominated by no shortage of pure-meat content with no filler. Games are more cinematic, action-packed, varied, etc. Gone are the days when gamers were willing to put up with repetitive level designs and game mechanics in order for game length to be inflated. There's just no reason to feel compelled to grind away RPG characters in a single-player game setting anymore.



The competition for our time is much stronger, and most of our incomes have increased since we grew up with Square's classic titles -- we're now calculating a game's merit by enjoyment/time, rather than time/price.

Riedo Olivier
profile image
FF13 still sold millions, so I think the appeal of the genre isn't as damaged as you'd think. But with extended development periods there just aren't nearly as many RPGs coming out as during the PS1 explosion, and so it has fallen out of focus.

Greg McClanahan
profile image
Do you have any data on FFXIII's current sales numbers? It looks like sales for the series have been falling since FFVII ( http://vgsales.wikia.com/wiki/Final_Fantasy ), which is bad news even if you don't account for increased production costs and relative industry growth.



I don't mean to imply that the JRPG genre is dead, but it's certainly not as appealing to gamers as it once was.

Robert Boyd
profile image
Pokemon features very traditional JRPG game design and the latest incarnations of that (Black & White) are selling better than ever.



The problem with the Square part of Square-Enix is that they have terrible management. FF13 had individual elements that were great, but it lacked the direction to mold those elements into a cohesive whole, plus they spent a small fortune developing it. And that's one of their more successful games in recent years.

brett forsyth
profile image
well, SE bought out Eidos, so i wonder what will happen now that Deus EX is being released this year, if that may help or not......

Benjamin Marchand
profile image
Deux Ex : Human Rev will boost their numbers without a doubt.


none
 
Comment:
 




 
UBM Tech