Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 4, 2015
arrowPress Releases
September 4, 2015
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Pre-E3: Hideo Kojima Reveals Multiplatform Fox Engine
Pre-E3: Hideo Kojima Reveals Multiplatform Fox Engine
June 3, 2011 | By Mike Rose




Konami vice president and industry veteran Hideo Kojima has revealed the Fox Engine, a development platform which will be used by Kojima Productions to develop the company's future games more quickly.

The platform is currently being used to develop Kojima's as-of-yet unannounced title, and has been optimized to allow the developer to release future titles multiplatform, Kojima mentioned in Konami's pre-E3 press video, which can be viewed at GameTrailers.

He also said that the engine will allow the studio to "push out great games with shorter development times." The engine has been in development since 2008, when Metal Gear Solid 4 was released.

Although Kojima showed off footage of the engine in motion, he noted that the assets on display may not be featured in his upcoming game.

Earlier this year, Konami Digital Entertainment revealed that it had promoted Kojima to vice president.


Related Jobs

Pure Imagination Studios
Pure Imagination Studios — Van Nuys, California, United States
[09.03.15]

Unreal Developer
Insomniac Games
Insomniac Games — BURBANK, California, United States
[09.03.15]

Engine Programmer
Insomniac Games
Insomniac Games — Burbank, California, United States
[09.03.15]

Senior UX Designer
Square Enix Co., Ltd.
Square Enix Co., Ltd. — Tokyo, Japan
[09.03.15]

Programmers









Loading Comments

loader image