Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 21, 2014
arrowPress Releases
October 21, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Pre-E3: Hideo Kojima Reveals Multiplatform Fox Engine
Pre-E3: Hideo Kojima Reveals Multiplatform Fox Engine
June 3, 2011 | By Mike Rose

June 3, 2011 | By Mike Rose
Comments
    9 comments
More: Console/PC, E3, Business/Marketing



Konami vice president and industry veteran Hideo Kojima has revealed the Fox Engine, a development platform which will be used by Kojima Productions to develop the company's future games more quickly.

The platform is currently being used to develop Kojima's as-of-yet unannounced title, and has been optimized to allow the developer to release future titles multiplatform, Kojima mentioned in Konami's pre-E3 press video, which can be viewed at GameTrailers.

He also said that the engine will allow the studio to "push out great games with shorter development times." The engine has been in development since 2008, when Metal Gear Solid 4 was released.

Although Kojima showed off footage of the engine in motion, he noted that the assets on display may not be featured in his upcoming game.

Earlier this year, Konami Digital Entertainment revealed that it had promoted Kojima to vice president.


Related Jobs

Zynga
Zynga — Chicago, Illinois, United States
[10.21.14]

Senior Software Engineer (Front End)
Harmonix Music Systems
Harmonix Music Systems — Cambridge, Massachusetts, United States
[10.21.14]

Senior Product Manager
Harmonix Music Systems
Harmonix Music Systems — Cambridge, Massachusetts, United States
[10.21.14]

Web Developer
Cloud Imperium Games
Cloud Imperium Games — Santa Monica, California, United States
[10.21.14]

Marketing Director










Comments


A W
profile image
I wonder of Kojima's next project will be called Metal Gear Solid 5: Son of Raiden. :p

Kelvin Bonilla
profile image
lol

Brandon Sheffield
profile image
A multiplatform engine! Amazing! Welcome to 2001, it's good to have you here.

A W
profile image
Seriously.

Alan Youngblood
profile image
Is the engine available for other developers to license? I mean I think it's really cool and all that Kojima-san is going mutli-platform and streamlining production, but that's kinda more his business. What interests me is whether or not other devs can use his engine.

Cordero W
profile image
I played your games, Kojima. I know what you're trying to do. Just another ploy for FoxDie!

Sahle Alturaigi
profile image
I am not sure on how to respond to this. o_0 lol? I know Hideo Kojima is a fantastic story teller, but why are they investing their time into something like this?

Daniel Gooding
profile image
For money. Why else?

Ben Lippincott
profile image
From what I understood, it is a propriety engine that Konami is designing specifically for their company to use internally. Strange to see how accurate Mr. Inafune's supposition that Japanese developers are at least five years behind.



If they are licensing it to other companies then sure that's a big announcement IF they had shown anything beyond a vague of graphics. It doesn't display any tools, no real idea of the upper ceiling, or even a hint to the base language programmers would be talking. Effectively the announcement said nothing.


none
 
Comment: