Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 30, 2014
arrowPress Releases
October 30, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Square Enix Details Its Luminous Studio Engine
Square Enix Details Its Luminous Studio Engine
August 26, 2011 | By Mike Rose

Details have emerged regarding Square Enix's upcoming Luminous Studio engine, which the company will be using to power its next generation of titles.

As reported by Japanese news website Impress Watch, and as translated by Andriasang, the Luminous Studio engine strives to provide high quality, flexible development processes, and is similar in structure to the likes of the Unreal Engine and Unity engine.

The Luminous engine is under development separately from other existing Square Enix-owned engines: the Glacier 2 engine from Hitman developer IO Interactive and the CDC Engine from Tomb Raider house Crystal Dynamics.

While Luminous is under separate development in Japan, according to the report, the engine's tech staff is implementing some pre-existing tech from Glacier 2 and the CDC Engine in Luminous.

The DirectX 11-ready engine is set to be compatible with PlayStation 3, Xbox 360 and Windows PC hardware, amongst any others which can handle programmable shaders. The team is also looking into making it compatible with the Nintendo Wii and 3DS consoles.

However, as of yet Square Enix has no plans to license the engine outside of the company, and it will be used solely for Square Enix projects.

The launch of the engine is expected in late 2012 to early 2013. The first game to use the engine has not yet been announced.

Related Jobs

Square Enix Co., Ltd.
Square Enix Co., Ltd. — Tokyo, Japan

Infinity Ward / Activision
Infinity Ward / Activision — Woodland Hills, California, United States

Senior Sound Designer - Infinity Ward
Treyarch / Activision
Treyarch / Activision — Santa Monica, California, United States

Multiplayer Level Designer - Treyarch
Nexon America, Inc.
Nexon America, Inc. — El Segundo, California, United States

Localization Coordinator


Jack Menhorn
profile image
Is this different from the Crystal Tools they were so hot about a year or 2 ago?

Olivier Riedo
profile image
Crystal tools is the whole production pipeline, not the engine.

Jack Menhorn
profile image
The Crystal Tools Wikipedia article classifying it as and using the word "engine" seven times must have confused me.

Jack Nilssen
profile image
For people wondering, like I was: that image is a render using the engine. The lighting quality is incredible.

Cordero W
profile image
Let's hope for some Wii U love.

David Holmin
profile image
Yes. And a good Final Fantasy.

Eric McVinney
profile image
LOL!! I love that joke, a "good" FF title ;P I kid, though... It's been a long while since I've felt immersed in a FF world (i.e. FFXII). While this new engine looks nice and all that, it's up to the creative minds behind it that worries me. No matter how expensive that paint and brush were, it's up to the artist to create that masterpiece.