As part of Gamasutra's latest feature, notable developers Kareem Ettouney (LittleBigPlanet) and David Braben (Kinectimals) show a strong contrast in their opinions of whether developers need to play games to make them.
"Are there advantages to not being a regular player of games? I would say among designers, probably not," Braben tells Gamasutra.
Meanwhile, says Ettouney, "There are people who are great musicians and great writers and great storytellers who don't necessarily play much. I think that things that feed into development do not have to be direct. You don't have to make games and then play games -- you can make games and do kung fu and that will help your animation, or if you're a dancer, you understand elegance. It doesn't have to be literal."
On the other hand, says Braben, "It may be that they come at it fresh and not be influenced by the way people have done things, which actually is a fair point. But the problem is you will end up more likely than not just doing something in a game that was done umpteen years ago."
Still, Ettouney says, it's important that others on the team do have that in-depth knowledge of gaming. "We need those people. We've got people in the team who are fluent in all the on-going stuff and they show us as well."
The full feature also features commentary from id Software's John Carmack, Media Molecule's Mark Healey, Stainless Games' Neil Barnden, and more, and is live now on Gamasutra.
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If the answer is no, I tell him that what he's doing is like approaching a Hollywood studio to become a movie writer, while admitting he doesn't really like or watch movies.
The claim that a great musician can be a great musician without playing games is missing the point: You're not composing a symphony or putting together a new album; I assume you're composing the soundtrack for a game, or handling a larger piece of the sound design (if not all of it). How can you possibly do a good job of that if you don't even have a good understanding of what games are and how they work?
It's certainly the case that a skilled musician or artist can find desperate game developers and studios willing to hire contractors who don't understand or play games, but those projects aren't where most of the magic is happening. Ultimately, the games that people remember are built by people who care about games.
On the music side though, I don't think you have to be a gamer to be a composer for Video Games unless you want to be a Sound Designer. These are two very different positions that people tend to lump together. I think a great musician can be a great composer for any medium. <- My humble opinion.
If I may point out, I saw over time, a misconception of ideas in my cohort, that while developers need not always be players, there are a few cases where they believe, players can be developers.
Needless to say, that has a horrifying impact on me. That analogy is kinda like saying, if you ate a lot of fast food, you are qualified to be a cook.