Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 1, 2014
arrowPress Releases
September 1, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

GameCareerGuide: Geolocation Challenge Ends As Antagonist Challenge Begins
GameCareerGuide: Geolocation Challenge Ends As Antagonist Challenge Begins
November 16, 2011 | By Staff

Gamasutra sister site GameCareerGuide has posted the results of a challenge posed to its readers -- to create a game using geolocation technology -- while beginning a new one focusing on video game antagonists.

Location, Location, Location

GameCareerGuide challenged its readers to create a game with a core mechanic that based on geolocation.

The winning entries are:

- Jonathan Lawn, Communications Software Engineer, Carve-up
- Michael Stephens, Ohio University Digital Media, Creatures Incorporated
- Alexander Hermans, Computer Science Student at the RWTH Aachen University in Germany, (a)Mazing
- Thomas Petzel, Student at Niederrhein University of Applied Sciences, Neighborhood Racing
- Camila Carvalho / Rafael de Castro, Students at S.a.g.a - School of Art, Game and Animation, Break-in
- William Klein, Tribeca Flashpoint Media Arts Academy, Photomaster
- Faye Windsor-Smith, QA Tester for Codemasters, Photo Op - The App

The full results, with details from each winner, are live now at GameCareerGuide.

Role Reversal

Following this recent challenge, GCG asked its readers to choose an existing game, and design a new game based on its antagonist.

"When we take control of classic video game characters like Mario, Sonic, or Pac-Man, we tend to have a pretty good idea of what to expect. Every time we play as these characters, we generally understand what genres, gameplay mechanics, and themes to expect."

"But what if we were to turn these games on their head, and design a new title from, say, the antagonist's perspective? For instance, how would a Mario game change if played from Bowser's point of view? Would the game be a brawler, an RPG, a tower-defense style strategy game? And what about other series? How would they change if designed around the enemy's perspective?"

Full details are available at GameCareerGuide, and all readers are eligible -- and welcome -- to submit designs.

Related Jobs

Zindagi Games
Zindagi Games — Camarillo, California, United States

Software Engineer
Zindagi Games
Zindagi Games — Camarillo, California, United States

Lead/Senior Designer
N-Fusion Interactive
N-Fusion Interactive — Manalapan, New Jersey, United States

Unity 3D Game Designer
Retro Studios - Nintendo
Retro Studios - Nintendo — Austin, Texas, United States

RETRO STUDIOS - Level 3 Engineer