My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 24, 2013
 
Selling Games
 
Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More.
 
We're Indie, we like Microsoft. Too Controversial? [28]
 
The Procession of Progression in Game Design [1]
 
Xbox One: a flawed plan, well executed [30]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 24, 2013
 
DoubleDown Interactive
Software Game Developer
 
Autodesk, Inc
Senior Principal Engineer - 2D Engine
 
Kabam
Backend Game Engineer
 
Gameloft
Senior Programmer
 
LeapFrog
Game Designer
 
YAGER Development
Senior Game Systems Designer (f/m)
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 24, 2013
 
12 Million Downloads
after 1 Year in the
AppStore
 
Global Games Market Grows
6% to $70.4bn in 2013
 
Sharpen Your Battle Axes
and Prepare to
Pillage!...
 
Active Soccer - Indiegogo
campaign
 
Fashion Party Dress Up
Press Release
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
 Doom 3  Source Code Released To Public
Doom 3 Source Code Released To Public
 

November 22, 2011   |   By Frank Cifaldi

Comments 5 comments

More: Console/PC, Programming





Following slight rewrites from id Software's John Carmack to avoid potential patent infringement, the source code behind Doom 3 was made public on Tuesday for open source use.

The source does not contain any game data, which is still covered by the original EULA.

The source also does not include functionality enabling rendering of stencil shadows via the "depth fail" method (commonly called "Carmack's Reverse"), which lawyers from parent company Zenimax said might infringe on a patent for a Creative Labs 3D shading technique.

According to Carmack, minor tweaks were made to the code to avoid any infringement: he recently tweeted that the workaround "added four lines of code and changed two."

The source is available now on GitHub.
 
 
Top Stories

image
Blog: We're indie, we like Microsoft. So what?
image
Xbox One preowned rumors batter GameStop shares
image
Video: Thief vs. Deus Ex - a design discussion
image
Xbox One: A flawed plan, well-executed


   
 
Comments

Tynan Sylvester
profile image
Thanks again, John.

David Amador
profile image
Thanks John, for this and Rage =)

Benjamin M
profile image
Awesome! Much love to Mr. Carmack and the rest of the id Software family!

Ashkan Saeedi Mazdeh
profile image
And this is called game developer real spirit.

Harry Fields
profile image
Wish more shops would do this. This coupled with patent reform would do so much for up-and-comers.


none
 
Comment:
 




 
UBM Tech