Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 1, 2014
arrowPress Releases
November 1, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Apple Pulls Big Fish Subscription-Based Game Portal From App Store
Apple Pulls Big Fish Subscription-Based Game Portal From App Store
November 24, 2011 | By Mike Rose




Following news earlier this week that Seattle's Big Fish Games had received approval from Apple to launch what was the first subscription-based gaming portal on iOS devices, the company has now confirmed that Apple has reversed the move and pulled the app from the App Store.

The app allowed users to pay a monthly subscription for dozens of iOS games on demand for unlimited play.

However, according to a Bloomberg report, Apple has now pulled the app from its online store, and did not give Big Fish Games a reason for the reversal.

Paul Thelen, founder of Big Fish, explained, "We were notified that the app was removed. We’re trying to follow up with Apple to try to figure out what happened."

Thelen noted that the company had been working with Apple for several weeks on the deal to make sure it met App Store requirements, and said that Apple had seen the press release for the app before it was sent out.

"It was officially approved," he explained, noting that he is currently looking to find out what went wrong from Apple.


Related Jobs

Twisted Pixel Games
Twisted Pixel Games — Austin, Texas, United States
[10.31.14]

Senior Graphics and Systems Engineer
Twisted Pixel Games
Twisted Pixel Games — Austin, Texas, United States
[10.31.14]

Mid-level Tools and Systems Engineer
Giant Sparrow
Giant Sparrow — Playa Vista, California, United States
[10.31.14]

Junior 3D Artist
Giant Sparrow
Giant Sparrow — Playa Vista, California, United States
[10.31.14]

Lead Artist










Comments


Bruno Xavier
profile image
What went wrong?! Dozens of games where Apple cant get their 30% cut, thats whats wrong.

Robert Schmidt
profile image
Why develop for Apple when you risk their capricious approval? Why invest time and money into something that can be removed without cause or accountability?

Cartrell Hampton
profile image
Hey.



Another reason why I don't (and won't) make a game on Apple's platform. Not only do you have to deal with all the red tape that Robert Schmidt just mentioned, but now stuff like this.



______________________

- Ziro out.

Megan Swaine
profile image
It was probably some minor detail about the app itself.

Darcy Nelson
profile image
I hope we don't have to stare at this chaulk outline for too long before Apple explains their reasoning. How strange. I wonder if it was some minor technicality.

Kevin Gallant
profile image
This doesn't make any sense. Why should anyone pull an Apps out so suddenly? What kind of business case is this?


none
 
Comment: