| Tom Baird |
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You'd think after the Hotz-PS3 fiasco, they'd realize that just not disclosing the method of circumvention in no way protects it from being circumvented.
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| Rodolfo Rosini |
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Proprietary memory formats are the future.
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| kevin Koos |
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Good thing they aren't pricing themselves out of the market.
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| Niko Saariniemi |
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What prices did people expect?
A cheap 32 GB memory card with a transfer speed on 4 MB/s cost around 35$. Faster memory cards with a transfer speed above 60MB/s cost above 100$. Normal people don't see the difference between a memory cards. So Sony has chosen to have proprietary memory format, so everyone has the same experience a person with official could in theory load a game in 10 seconds and with cheapest memory card it would take around two and halft minut to load. |
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| Shawn Covington |
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They realize all this means is a new slot on 9001 in one card readers, right?
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| james sadler |
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I doubt memory will be the issue that kills the platform. Like they hopefully learned from the PSP, they need to get killer titles on the platform for it to succeed, especially in an era where mobile phones have taken over much of the portable market.
One game I saw a glimpse of at E3, though I can't remember the title, was a game that had a PS3 version and a PS Vita version. The player could play on their system at home, save to "the cloud" and then play their same game on their Vita on the go. Brilliant move and I hope to see more companies use this tactic as it will really be the thing that will bring back this kind of platform. |
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| Brandon Maynes |
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LoL this is like the 500th time Ive seen a game company boast the 'Un-Pirate-able' game system. Who wants to bet, within 6 months, there will be a card reader and a fully working rooted os with a ton of pirated games. They should spend more time making games IMO.
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| Dan Eisenhower |
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If the only purpose of these cards was full downloadable titles, I'd pretty much be on board, but I think its indefensible that Sony would force gamers to buy separate hardware for saving progress. In this day and age something that cumbersome is just inexcusable. What about cloud saving? What about free anywhere anytime saved data access for people who buy the 3g version?
Saved data files are extremely small---even for PS3 games, and the use of flash card game medium negates installing. I would like to hear that Sony is at least forcing developers to format games in a way that allows for automatic saving, or just do something actually forward looking (what the company is supposed to be all about) and save in the cloud? The PSP Go had a system level function that would save game progress onto the built in memory, so it almost looks like Sony's engineering is regressing. |
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| Wyatt Epp |
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Jesus, just let hobbyists write code for the thing and the people who actually do the real security work won't bother! Is it really that hard to understand?
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| Joe Wreschnig |
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I can't imagine this is really about piracy, or if it is Sony still doesn't understand how to prevent it. PSP PSN encryption was broken because the encryption algorithm was bad, not because people had access to the media. DSi hardware was cracked because people wrote insecure save game loaders, that it was on an SD card was only tangential. 3DS software is on a regular FAT32 SD card and to my knowledge is still uncracked.
This measure stops save game hacking (which is ridiculous to work against, unless you have a totally incompetent online service that trusts the client software - hi most of PSN), and stops unlicensed code execution - which is tangentially related to piracy, but more about homebrew. Plenty of systems get pirated games long before they get their encryption cracked, because the pirated games come from ripping media that are already encrypted and signed. In other words, if this is their anti-piracy strategy it's not going to work because someone will have a reader/writer ready in a few weeks. And if they have real encryption on top of this, this is entirely unnecessary. This is Sony trying to squeeze money out of people, plain and simple. It's also the latest in a long line of companies trying to conflate piracy with any unsigned code execution. |
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| Jorge Ramos |
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It's like they're actively trying to goad people into hacking and pirating their system, if for no other reason so that people could actually AFFORD to play.
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| Joe McGinn |
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Jeebus wept. Sony console-release safety preparation manual:
- Fire! - Aim! - Ready! |
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| Ujn Hunter |
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Nice excuse for charging more money than necessary for a proprietary memory solution. Does this mean that as soon as this "Closed" memory format is hacked (a week... 2 weeks? before the Vita launches), Sony will sell them for reasonable prices? Probably not. Great way to rip people off though!
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