GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
June 7, 2013
 
Tenets of Videodreams, Part 3: Musicality
 
Post Mortem: Minecraft Oakland
 
Free to Play: A Call for Games Lacking Challenge [1]
 
Cracking the Touchscreen Code [3]
 
10 Business Law and Tax Law Steps to Improve the Chance of Crowdfunding Success
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 7, 2013
 
LeapFrog
Associate Producer
 
Off Base Productions
Senior Front End Software Engineer
 
EA - Austin
Producer
 
Zindagi Games
Senior/Lead Online Multiplayer
 
Off Base Productions
Web Application Developer
 
Gameloft
Java Developers
spacer
Latest Press Releases
spacer View All     RSS spacer
 
June 7, 2013
 
Warner Bros. Interactive
Entertainment
Announces...
 
LittleBigPlanet PS Vita
developer Tarsier
Studios...
 
Havok™ Announces
Support of Xbox One
with...
 
EXATO GAME STUDIOS
ANNOUNCES LAUNCH DATE FOR
VOXEL...
 
E3 2013: Castlevania:
Lords of Shadow 2
trailer...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
 
Blogging Guidelines
Sponsor

 
PS Vita Sales Nosedive As 3DS Sees Record Week
PS Vita Sales Nosedive As 3DS Sees Record Week
 

December 28, 2011   |   By Eric Caoili, Frank Cifaldi

Comments 29 comments

More: Console/PC, Business/Marketing





While 3DSes continue to fly off the shelves in Japan, Sony's newly-launched PS Vita saw its sales decline dramatically in its second week on shelves.

In all, the company sold just 72,479 units during the crucial Christmas week ending December 25, a historically low number for a console's second week on shelves and a nearly 78 percent drop from the units sold in its debut.

Supply constraints do not appear to be at issue here, as the system's life-to-date sales of around 397,338 units falls well below its initial shipment of 500,000 units.

It should be noted that the Vita is available in two models, a WiFi-only version (¥24,980/$320) and a more expensive model that adds 3G connectivity for a higher price tag (¥29,980/$385) and a monthly connectivity charge. Sony's shipment estimates do not break down the unit's numbers by SKU, nor does Media Create's sales data, so it is unknown if consumer demand for one model versus the other may be contributing to its overall sales.

At 72,479, the system was outsold by not only Nintendo's 3DS, but by the Vita's predecessor, PSP, as well as by Wii and PlayStation 3.

When 3DS launched in Japan in late February for around the same price as PS Vita's WiFi model, it sold 374,764 systems during its launch weekend. By comparison second-week sales dropped by less than 45 percent to 209,623.

Nintendo's portable, which has outsold all other consoles every week since its 40 percent price cut in August, pushed 482,200 units last week -- less than the 510,000 initially reported by Famitsu publisher Enterbrain but still a record high for the system.

That brings the number of 3DSes purchased since its launch to more than 4 million. Its sales have jumped in recent weeks thanks in part to a particularly strong software slate for the holiday that includes Super Mario 3D Land, Mario Kart 7, and Capcom's Monster Hunter 3G.

PSP was the second top-selling console last week despite having only one title that sold significantly last week (Bandai Namco Games' Magical Girl Lyrical Nanoha A's Portable). The PS Vita predecessor moved 101,121 units, up week-over-week from 64,468.

Below are the full sales rankings provided by Media Create and translated by NeoGAF for the week ending December 25, 2011 (The second chart lumps together sales of all models in a given line of hardware.).

LWTWPlatformWeekly SalesLast Week
113DS482,200367,691
42PSP101,12164,468
53Wii91,17660,916
34PS375,94365,119
25PSV72,479324,859
56DS14,3969,155
673604,2453,584
78PS21,5821,400


LWTWPlatformWeekly SalesLast Week
113DS482,200367,691
 2PSP101,12164,468
43Wii91,17660,916
24PS375,94365,119
35PSV72,479324,859
56Dsi XL/LL8,4705,600
67Dsi5,8943,523
78Xbox 3604,2453,584
89PS21,5821,400
910DS Lite3232

 
 
Top Stories

image
Microsoft's official stance on used games for Xbox One
image
Keeping the simulation dream alive
image
A 15-year-old critique of the game industry that's still relevant today
image
The demo is dead, revisited


   
 
Comments

E McNeill
profile image
Wow. Ouch. I wonder if there's any chance of a 3DS-like price drop.

John Polson
profile image
Roll out a new Monster Hunter or something on the Vita, and BAM! I'm not surprised that most of the software that would make for a great US/EU launch did not make for a great Japanese launch.



I'm very much over touchscreen games with virtual controls, so I look forward to the Vita's blend of inputs.



Price could be a factor. A $250 handheld with 30-99$ SD card purchase seems a little suicidal, when there is so much tech for under $200.

Fiore Iantosca
profile image
Your last paragraph is the obvious reason why the Vita won't do well, IMO.

Payton Gauldin
profile image
After almost 2 years of gaming on an iPhone, I completely agree with you. I can't stand virtual controls and I'm looking forward to the Vita also. Touch has it's place but not for platformers, FPS, and anything else that's not Angry Birds/Slingo/Bejeweled.



I'm intrigued by the Vita's blend of physical controls and a touch interface. Plus a whole lot more.

Luis Guimaraes
profile image
Touch does have it's place in platformers, FPS, and anything else. If it's been well implemented so far, is a whole new story.

Christian Keichel
profile image
"Touch does have it's place in platformers, FPS, and anything else. If it's been well implemented so far, is a whole new story. "



During the last months, I tried dozens of games on my Galaxy Tab and found no FPS, Platformer, Racing Game or Shmup that implemented touch controls in a satifsying way. Since Touch only devices are on the market for 5 years now and it seems nobody came up with a solution for gaming controls, I think it is at least possible, that there never will be a satisfying solution.

Russell Carroll
profile image
"The DS FPS games that used touch were painful on my hands. "

I agree with this point as well and think it spells doom for the Kid Icarus reboot unless Nintendo decides to make it use the optional circle pad.



I'd also add that the Stylus controlled DS Zelda's were hampered greatly by the stylus control.



Touch is great for some things, don't get me wrong, but not for a lot of the types of games I enjoy :). Which is why every time I see an analyst say "Mario on the iPhone would be a killer" I scoff and say, yeah, it would kill off the Mario franchise! Mario + touch screen does not equal platforming bliss.

Laina Lain
profile image
Vita got outsold by PSP too. I don't even know how they could come back from that.

Joe Wreschnig
profile image
Adding real PSP compatibility to the PSV would've helped - right now you have to choose between a PSV and a PSP, if you have enough money but only want one device. You don't have to choose between a DSi and a 3DS.



At this point I doubt they can do that though - the internal design is already likely packed. Plus, Sony only removes features over time, it can't seem to figure out how to add them.

Marvel Sutantio
profile image
For those who have PSP UMDs (old PSP users), they have to use the UMD Passport to get a password so they can download the game they already own on the PS Vita for a small fee (100-1000+ yen). A safe, almost piracy-free procedure, albeit a complicated one at that.



PSP games on the Vita are only available through download from PSN, and they are still worth pretty much the same as when they were released. If you go to a bargain bin or second hand stores, you can get those games a LOT cheaper. The PSP itself is a lot cheaper and has thousands of games available. Making the choice between PSP & Vita pretty clear for some people.

Christian Keichel
profile image
"For those who have PSP UMDs (old PSP users), they have to use the UMD Passport to get a password so they can download the game they already own on the PS Vita for a small fee (100-1000+ yen). A safe, almost piracy-free procedure, albeit a complicated one at that. "

Additionally only a small fraction of existing PSP games is in the PSN store.

Harry Fields
profile image
It's all about the price... period.

Dan Eisenhower
profile image
Its also about the games as the 3DS and wifi Vita are the same price in Japan I believe.

Timothy Barton
profile image
I agree with Harry on this one. I think it is a great handheld, and very powerful, but sheesh. These days you can buy a laptop for that money.

Joseph Garrahan
profile image
The vita seems a bit outdated without a 3D screen, I hope it sells better, to keep nintendo on their toes...

john stark
profile image
Looking at how few 3DS users really use 3D on their 3DS and how few games essentially utilize 3D to enhance gameplay experience I dont think thats a (big) point.



The PSVs price is too high, especially adding the cost for a inevitable memory card (even the smallest). Its around 300 bucks without games for the Wi-Fi version.



3DS costs the half and offers a small but decent catalogue of games. I think thats where the consumers handheld itch is taken care of.

Joseph Garrahan
profile image
oh yeah, 3DS' main selling point doesn't matter....riiiiight. Anyways, recent games make it difficult to play without 3d due to perpective tricks. Check out mario and pushmo.



The vita will have cool games eventually and thats when competition will heat up.

Patrick Davis
profile image
Do you have any proof to back this up John? Just because a few very outspoken people yell that they don't use the 3D on the 3DS doesn't mean everyone doesn't.

Rey Samonte
profile image
If I'm not mistaken, it wasn't too long ago that Nintendo mentioned that the 3D feature of the 3DS will not be the main focus point? I believe Iwata stated that perhaps they should focus on the other features of the 3DS?



http://www.qj.net/nintendo-3ds/news/iwata-talks-3ds-plans-for-3d-less -games.html



So if the "other" features are to be focused on instead of 3D, that doesn't say a whole lot for 3D imo.

john stark
profile image
@Joseph Garrahan : Right now I see 3D rather as a major marketing point for Nintendo to mark out the 3DSs difference from old DS and competitors like Vita or Cell Phones/Tablets than a major selling point that drives customers towards the 3DS.



Firsthand I see fellow gamers, friends and collegues, children in my neighbourhood and so on and most of them dont use 3D, for several reasons. Some complain about battery life cut down, others feel strained and most just dont see the need or benefit to turn on 3D. Also statements like the one Ray Semonte has citied further down or the general customer/gamer echo in forums around the world make me doubt the actual importance of the 3D feature once the 3DS arrives in customers hands.



I personally love the 3D effect and always turn it on. And I 100% agree with you that Mario 3D Land utilizes 3D in a great way. Pushmo I havent checked out yet but I surely will and I do not doubt that there will be many more great games to make 3D an integral gameplay enhancement.



I dont think 3DS fares better than the PSV in the moment because of the PSVs lack of 3D, I bet its the PSVs hight price tag and the 3DS very strong software lineup and its low price. Nontheless I will buy a Vita too : )

Bauke Regnerus
profile image
It's all about the games, and I have the feeling Sony is more focussed on the western market with Uncharted being the only mayor franchise for the Vita at the moment. A single Monster Hunter or Final Fantasy game could easily bring the Vita back to the frontline.

Christian Keichel
profile image
True, but they have to get these games and due to the fact, that neither Final Fantasy nor Monster Hunter are Sony franchises, they are depending on 3rd party developers and on what they are willing to make.

And with Monster Hunter 4 coming to the 3DS, they can only hope for a port or a spin off from a side series, lets see, if this will be enough.

Maybe in the long term, the DS/PSP competition showed, that people in japan seem to be willing to buy a second handheld after few years, so maybe the sales curve will be similar on the PSV.



But in the end, I agree with you, it's all about games, so with only a few weeks on the market, it's impossible to predict anything. I guess we have to wait at least 10-12 months to see, if the Vita games are attracting customers.

Joe McGinn
profile image
That's not the case Bauke ... the Vita is in fact specifically designed for the Japanese market. There was a massive internal battle in Sony over whether the Vita should be a phone (basically all of Sony outside of Japan felt they needed this to compete with iPhone) and the Japanese faction that felt it should be a dedicated game console. Japan won. So the sales numbers being poor so soon in Japan must be a bitter disappointment for Sony. How the Vita does in Japan is Sony's best-case scenario.

Eric Geer
profile image
Do we need to go through the motions again? The Vita won't sell well until the must have software has hit the shelves.....and right now it's just not there. When it is...expect it to sell.

Christian Keichel
profile image
Unfortunately that's a little bit to simple, sure, if software is out, that people want to play, they will buy the console, but the question is, which is the software, that people want to play?



When Monster Hunter was released for the PSP, nobody expected it to be such a hit, the game was already out on the PS2 and the success was more then moderate. The same goes for Brain Train, a title most reviewers refused to call a game.



If a publisher would know what the "must have software" is, he would only put out "must have" games, but as in movies (who predicted Juno would make $230 million worldwide revenue), in books (who honestly thought a girls vampire book series written by an mormon author would sell millions of copies) it isn't this easy to predict.

Some game systems never get good sales, despite many "must have" titles, just look at the Gamecube, almost every Nintendo title on the system was praised by critics as a milestone, but the system ultimately failed.

Eric Geer
profile image
Army Corps of Hell, Escape Plan, Hot Shots Golf: World Invitational, Little Deviants, ModNation Racers: Road Trip, Uncharted: Golden Abyss, and wipEout 2048



FIFA Soccer, Lumines Electronic Symphony, Touch My Katamari, Ultimate Marvel vs Capcom 3, Michael Jackson: The Experience, Plants vs. Zombies, and Virtua Tennis 4: World Tour Edition.



None of these games seem to be "must buys" for a broad range of people---They all seem very specific the stereotypical gamer types.



I would say that once Little Big Planet and Modnation racer hits--there will be more interest across the board and large increase in sales. And as much as I say this, Call of Duty that has been announced it will be a game that sells the system(at least in the US) People will love to have CoD on the run.

Christian Keichel
profile image
Why do you think LBP and ModNation Racers will be the games that will sell the platform in Japan?

As far as I remember none of them sold especially well in Japan in it's PS3 and PSP incarnations, correct me, if I am wrong here, but I think every title of the Hotshot Golf series outsold both games combined.

It will be interesting to see how CoD does, I have my doubts it will become the hit you predict, as I think most people see CoD as a multiplayer game and I think most PSV in the US will be WiFi too, but maybe I am totally wrong here.



But I think, it's safe to say, CoD on the Vita will have no impact in Japan and without being launched at all outside Japan, I don't make predictions how the console will sell in the US (or Europe), maybe it sells like hotcakes, maybe it will lie like bricks on the shelf, I tend to think the later, because of the price, but this is nothing but a guess.

Fiore Iantosca
profile image
CoD will NOT sell the PSV.

Christian said it best, it's a MP home console game

Casey Williams
profile image
I'm surprised no one has said anything positive about the 3DS' 3D yet. I absolutely love it. I've only had the thing for a few days, but I don't see the novelty wearing off any time soon. I loved the Viewmaster as a kid, as well as holograms and stereopticons, so despite low expectations I knew I'd be getting one eventually. For me it just works. Nano Assault felt like a truly new experience, and Street Fighter IV looked like you could reach in and pluck your fighter out of it at times. I put a couple hours into Ben 10 Galactic Racing (a game I didn't expect to ever play) and just when I'd start taking the 3D for granted I would hit a jump or descend a hill and have to marvel at the effectiveness of the otherwise unremarkable graphics.


none
 
Comment:
 




 
UBM Tech