| agostino priarolo |
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Valve. Exactly.
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| carlo man |
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http://www.opencongress.org/bill/112-h3785/show
Urge Your Reps To Support HR3785 "To Repeal Section 1021 Of The NDAA 2012 (Indefinite Detention of US Citizens)" Today. I've Heard It Goes Into Effect In March. I've placed a link to Open Congress Org So You Can Contact Your Congress Person Easily. Please Share That Link |
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| J Spartan |
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@Brandon, well done on highlighting the pink elephant in the corner of the room. I had wondered if it was that much of the games industry(AAA) is involved in the war 'p0rn' type games, so that was why the 'outcry' was disproportionaly high for SOPA/PIPA etc when compared to the what the real world implications of that last NDAA, already passed into law, are.
I think all these aspects have some kind of convergence. It is all about control ultimately, either on-line or in your actual life(if you are unlucky enough to ever be labeled 'a terrorist'). Probably we can build a better world than this, either virtual or in the real? Are we brave enough to try though? http://www.guardian.co.uk/commentisfree/cifamerica/2012/jan/02/ndaa-historic-ass ault-american-liberty |
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| E Zachary Knight |
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I opposed the NDAA as well as the Patriot Act from the beginning. I tried my hardest to get people to understand just what freedoms they will (not might) lose if those two bills passed. Yet most every time I spoke to people about this I hit the brick wall of "terrorists". The Federal government has done a wonderful job of brainwashing the people of the US against Terrorists that they could do almost anything if they simply say it was to stop terrorists.
I think getting people interested in the SOPA opposition was far easier solely because there was no such specter engrained in the minds of the US citizens. Had SOPA been written and proposed as a way to fight terrorists rather than pirates, the effort to defeat the bill would have been much more difficult. This is the sad state of affairs we live in. However, I will not stop fighting. |
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| Matthew Mouras |
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Fabulous article. This is well said: "If an official’s word alone were good enough to protect us, there wouldn’t be a need for laws in the first place."
I hope readers will take the issues you raise into consideration. While I heard a brief piece on the recent changes to NDAA on the radio, its effects hadn't really sunk in. I'll be contacting my elected representatives now. Thank you. |
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| Mathieu MarquisBolduc |
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If I might add another tie to game development, this kind of law must make it harder for US-based studios to recruit international top-talent. Heck any US-based business, not just video games. Im thinking twice before crossing the border nowadays, even just for a short trip. No habeas corpus, thats scary.
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| Brad B |
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Thank you for writing this article, it would make Thomas Jefferson proud.
"In a time of universal deceit, telling the truth is a revolutionary act." -George Orwell |
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| Bart Stewart |
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No. This has nothing whatsoever to do with "the art and business of making games." It's a brazen misuse of the editor-in-chief's power to decide what gets published to inveigh against some personally disfavored political thing.
I argue against this particular case on both its merits -- attempting to paint a moral or judicial equivalence between a democratic republic like the U.S. and a theocratic dictatorship like Iran is not only incorrect but insulting -- as well as on the general principle that publishing overtly political editorial content (of any flavor) in a magazine or web site whose broad range of customers look to it for information on a scientific or technical subject like game development is bad business. Others are free to disagree, but I'm tired of the political boosterism that has infected this otherwise valuable resource. Leadership starts at the top -- please take the anti-NDAA, pro-Occupy, anti-abortion, pro-state's rights, free-Mumia political opinions of whatever kind somewhere else, and let Gamasutra once again focus on providing the solid *game-specific* content for which it has been rightly recognized. |
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| Ali Afshari |
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Thanks for the article, Brandon. It has been infuriating that SOPA and PIPA opposition swelled while the NDAA flies off the radar because we read "terrorism" and just assume it has a rightful place within our laws because it's meant to protect us. Today's radical is tomorrow's terrorist.
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| Alexander Jhin |
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@Bart -- I too felt this article is a little "off topic" for Gamasutra.
However, video games are becoming more interconnected with the larger world. For example, the Game Developer Magazine ed. offhandedly said he supported restrictions on porn access for children. I took him to task for that and he claimed it was unrelated and had nothing to do with games. But, the recent Supreme Court case around limiting violent games access for children was decided partly on case law for limiting porn access for children. Interconnected. Whether you agree or disagree with the ed's stance, he does connect some interesting dots around undisputed facts: games do let players play as terrorists, a game developer was arrested in Iran, and NDAA does not clearly define what it means to support terrorists. While some of the connections are stretches and some are pretty strong, it's at least worth thinking about even if it's not worthy of a letter to your representative (at least, based solely on this argument.) |
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| James Hofmann |
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SOPA/PIPA was a concern internationally, directly impacted the business interests of the tech sector, and had popular support from casual pirates; NDAA does not share those properties, unfortunately. It's hard to provoke a real discussion when there isn't that critical mass of interest. On the other hand, that should be the job of the game makers - get people interested.
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| Majd Abdulqadir |
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Can someone please define, once and for all, what the heck "terrorism" is, without excluding part of the world from that definition?
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| Bart Stewart |
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I once had this same discussion with the former editor-in-chief of Sky & Telescope magazine. He also made a habit of using his editorial perch to press his personal political beliefs. (Yes, I am a serial objector to this stuff. ;)
His defense was that since the magazine's subject is affected by government action (e.g., NASA's budget), he had not only the power but the responsibility to bring up political issues in his editorials even if some readers found some statements contentious. Seems reasonable, right? Except that this (or the even more nebulous defense of "science") was used to justify direct criticisms of political perspectives he personally didn't like. "Climate change deniers" was only one example; he just plain didn't like conservatives and he was going to use his editorial position to stick it to them whenever he damned well pleased. Result: a desirable role as a widely respected reporter of the facts where a hobby is clearly and directly affected by a specific government action (the recent Supreme Court ruling on game sales would be an example of this in the game development arena) was twisted into a blanket excuse to indulge in airing attacks against those benighted souls who, through what can only be stupidity, ignorance, or malice, dare to dispute the editor's obviously socially responsible opinion... regardless of whether jumping on that soapbox serves the broad readership of that magazine or not. Can anyone show evidence that going political in a hobby magazine expands readership? As a general rule, I don't think it does. Suppose that you enjoy making clay pots, and that I'm the editor of a popular magazine about pottery. (I'm not; it's just an example.) In this month's issue, I use the fact of government regulation of kilns as a springboard to express the view that this regulation is an unwarranted intrusion into private activity, that it's just the first step toward taking away your clay, that handgun ownership is necessary to prevent such abuses, and that gun control zealots are foolish and possibly evil for opposing these obvious truths. Would you be inclined to keep subscribing to that magazine? Be honest! (And no -- while it is a contrived example, it is not so unlike the recent pro-Occupy and anti-NDAA and "blacked out in protest" editorializing that Gamasutra readers have endured recently as to be a dissimilar example.) I don't mind people disagreeing with me about political stuff. I'm also not saying or implying that Brandon is a bad guy -- I'm not a hater, nor is this a vague rant; I simply disagree with what he's doing on this particular subject. And I certainly don't mind political debate. That's healthy and even necessary to the maintenance of a free society. But I do mind one-sided politicized commentary being jammed in where it serves no general purpose just because someone has the power to do so. And I'm respectfully requesting that that policy be reevaluated. I believe strongly that Gamasutra's readership is better served when people with differing politics can all feel welcome here to discuss how to make great games. That said, it's not my magazine, so that's just a request, not a demand. |
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| Lennard Feddersen |
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Brandon & Gamasutra, thanks for informing me about a topic that matters to me and my business.
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| Benjamin Branch |
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Don't forget ACTA, much in the same vain as SOPA except it's an international agreement that does not need to be voted in. http://en.wikipedia.org/wiki/Anti-Counterfeiting_Trade_Agreement
But yes, NDAA is appaling. One of many attacks on the constitution courtesy of the current administration. |
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| Mikhail Mukin |
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With all the "SOPA is evil" articles popping up everywhere I realized I don't even know all the details of what it actually is.
Piracy is a real issue. What I think would be nice to have is an effective and hassle-free way to help the rights owners to defend those rights and easily make money out of violations (this IMHO is the key). Say, you made a game (or wrote a song/movie/picture) and you see it on some web-site "for free" w/o your permission. I would assume most of us are like me and would not want to deal with communicating with site owners, filing claims, going to court, preparing docs, hearings - basically, doing anything > 10 min ourselves. Ideally - you make a copy of the page, copy of a proof that you have the rights to this IP and call some agency. This agency does quick check and if they think "they have the case" - issues a claim to the site owners. Site owners are (under some law - TBD?) obligated to reply within, say, 24 hours and either: pull down content and pay a negotiated fine or say that they have legal rights to have this content and go to court. Repeated offenders should be subject to bigger and bigger fines. But I would assume somebody who set up ~3 such sites would loose everything he owns next time ("3 strikes"). I don't know if there are such laws now - but it could be more like car accidents. Thankfully (fingers crossed), I had it only once and pretty much all I had to do is to spend 10 min answering questions on the phone (well - ok, they asked those 2 times... same questions) and insurance company was dealing with everything after that. Eventually, they sent me results. Car insurance companies are looking (fighting!) for clients, they know when they have "the case" and can pursue it and make money on it. Basically, the law (important: international!) should be done in such a way that there would be a whole group of companies targeting IP offenders and making money of it. And if I see my game on some somefilesharingsite.com - I would be actually glad - "hey, I just made some easy money in 10 minutes!". How much money - well, depends upon how good this agency is :) The fact that the guy who owns megaupload claimed (?) he did not do anything illegal should be as funny (and simply proven wrong - in terms of law) as the guy hitting other car when running red light on the wrong lane in front of dozens of witnesses and a traffic camera claiming innocence. |
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| Timothy Larkin |
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NDAA will not allow unconstitutional detention of US citizens. Congressman Allen West explains here http://www.therightscoop.com/allen-west-on-ndaa-military-has-no-right-to-detain-
us-citizens-or-legal-aliens-also-sopa/ |
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| Neil Sorens |
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I think the connection to gaming here is pretty thin. Plus, we're always talking about how "serious games" can provide all sorts of real-life training. Why is it out of the question that someone would in fact create a simulation to help train people in terrorism? There are already books, manuals, and videos that have been produced for the same reason.
Also, it seems that more outrage should be directed at Iran's government, who has actually sentenced someone to death for a game, than at the U.S. for some unlikely hypothetical situation that would immediately arouse the anger of several million gamers and liberty-loving citizens and cost politicians their offices. Or perhaps at Germany, where producing, say, a game where Hitler is the hero or an "alternate reality" where the Holocaust is a fabricated story could be a serious crime. |
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