Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [5]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [40]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [5]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [14]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Treyarch / Activision
Lighting Artist, Cinematic
 
Sony Computer Entertainment America LLC
Senior Staff Software Application Engineer
 
Vicarious Visions / Activision
Tools Engineer-Vicarious Visions
 
Sony Computer Entertainment America LLC
Senior DevSuite Web Administrator
 
Treyarch / Activision
Environment Artist - Full Time and Temporary
 
Treyarch / Activision
Level Builder/Designer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
No. 3 gamescom 2012:
Early booking discount
for...
 
Wargame: European
Escalation Unveils
Impressive...
 
Card Games – The
Classics Out Now
 
BLAZBLUE CONTINUUM SHIFT
EXTEND RELEASING IN...
 
Unity of Command Now
Available on Mac
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Xbox Live Arcade Gets Worms
by Brandon Boyer [PC, Console/PC]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
March 2, 2007
 
Xbox Live Arcade Gets  Worms

Microsoft has announced that the next game scheduled for its weekly Xbox Live Arcade updates will be Team17's highly anticipated multiplayer strategy game Worms.

The Live Arcade version of Worms marks the latest in the popular turn-based strategy series born over a decade ago, and since ported to numerous platforms from Amiga, PC and Mac to handheld likes the Game Boy Color and N-Gage and nearly every major console.

Apart from playing in HD, the Live Arcade version of the game will feature four-player multiplayer either locally or over Xbox Live, with a number of options for each session, including type of landscape, turn and round times, and the starting arsenal for each team.

The game will also feature 20 single player challenges, 22 weapons and utilities, customizable elements including team and individual worm names, worm dialogue options, and selectable gravestones.

The game will also feature the usual set of various achievements, and leaderboards broken down into weekly, monthly, and overall top players.

The Live Arcade version of Worms will be made available on March 7th, as part if Microsoft's regular Wednesday updates, for 800 Microsoft Points ($10).
 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.