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Virtuos GDC 2011

Virtuos GDC 2011

Virtuos is one of the world's largest providers of digital production services to the game and movie industries, specializing in 3D art and game co-development. Virtuos has over 600 staff across its production centers in Shanghai and Chengdu, and offices in Paris, Vancouver and Tokyo.

Serving 15 of the top 20 games publishers worldwide, as well as renowned developers, Virtuos has developed full games on PS3, Xbox 360, Wii, NDS and PSP for leading publishers.

Visit us today at virtuosgames.com

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  GDC: Emotiv Promises Mind Controlled Games
by David Jenkins [PC, Console/PC, GDC]
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March 8, 2007
 
GDC: Emotiv Promises Mind Controlled Games
Representatives from start-up company Emotiv Systems, headed by ex-Xbox evangelist Ed Fries, have released details of the company’s first product: a helmet which can detect dozens of thoughts and emotions and correspond them to specific in-game actions.

The “Project Epoc” headset looks similar to a bicycle helmet and uses technology similar to that employed in the medical industry for electroencephalography. Emotiv claim that games designed using the Emotiv Development Kit (EDK) could allow players to move objects on screen simply by thinking about the actions, with the device apparently able to distinguish between thoughts such as “push”, “pull” and “spin”.

The EDK connects the headset to three different software programs, with the Expressiv application analyzing a player’s facial expressions. Affectiv measures emotional states and Cognitiv detects conscious thoughts.

No pricing for the EDK has yet been announced, but the company claims the headset will be available to consumers in 2008. Although the technology will be initially aimed at the games industry Emotiv also plan to sell variations for use in medicine, security, market research, accessibility design and interactive televison.

“Computer games have evolved dramatically, but the way players interface with a game has remained more or less constant. Innovations in this field have been extremely successful but few and far between,” said Fries, board director of Emotiv. “Brain computer interface technology presents an opportunity to revolutionize the gaming experience. Emotiv’s work signifies a real breakthrough in the space and, for the first time, makes it possible to use human thoughts and emotions to influence and enhance the gaming experience.”
 
   
 
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