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  Product: BioWare Taps StreamBase For MMO Dev
by Jason Dobson [PC, Console/PC]
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April 2, 2007
 
Product: BioWare Taps StreamBase For MMO Dev

Officials from BioWare have announced that the developer has officially licensed StreamBase Systems' Stream Processing Engine data analysis technology for the MMO project currently in development at BioWare's Austin studio.

The technology will be used by the company's recently founded MMO-focused BioWare Austin studio to make an unspecified new massively multiplayer title - BioWare Austin is the company’s second studio and the first to be located outside of Canada.

According to StreamBase, which also provides high-performance Complex Event Processing (CEP) software to prominent financial institutions and government/military bodies, the Stream Processing Engine technology will assist BioWare's MMO development with "robust scalability and persistence capabilities to store, process, and query large volumes of data in real time."

Using the technology, BioWare will be better equipped to handle large numbers of player interactions and events within its MMO environment. The developer will also be able to monitor the game environment in real time and immediately offer fixes for any game oddities, and to identify and react to malicious player behavior in real time to ensure game integrity.

Finally, StreamBase adds that its graphical “point & click” development environment will allow BioWare to achieve design and implementation times “which are orders of magnitude shorter than traditional custom coding, and with fewer errors.”

“StreamBase is designed to process enormous amounts of real-time information at blindingly fast speeds, making it an ideal platform for delivering a rich online gaming experience for thousands of players simultaneously,” said Barry Morris, chairman and CEO of StreamBase. “BioWare’s MMO gaming initiative is an excellent example of the many kinds of real-time applications that can take advantage of the rapid time-to-value our CEP software offers.”
 
   
 
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