Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
DICE 2012: Activision's Hirshberg believes creative people should lead companies
 
GDC 2012 reveals Super Mario 3D Land, Resident Evil Revelations postmortems
 
What drives the developers of Unity?
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics [1]
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
The Parable of Feudal Japan [1]
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [10]
 
The Principles of Game Monetization
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Retro Studios
RETRO - CONTRACT AI Engineer
 
Adhesive Games
UI Technical Artist
 
Adhesive Games
Technical Artist
 
Adhesive Games
Senior Network Engineer
 
Adhesive Games
Senior Engine Programmer
 
Adhesive Games
General Engineer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Eufloria HD App for iPad
Arrives on the App Store
 
PARAMOUNT PICTURES AND
NAMCO BANDAI TEAM UP
FOR...
 
EA AND 38 STUDIOS SHIP
ONE OF THE MOST HIGHLY...
 
Indie Royale's
Valentine's Bundle is
live
 
SUPPORT YOUR FAVORITE
NARUTO NINJA TEAM IN
NARUTO...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Analyst: 360 Elite Surpassing Core and Premium Demand
by Brandon Boyer [PC, Console/PC]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
April 19, 2007
 
Analyst: 360 Elite Surpassing Core and Premium Demand

Online traffic analysis group Compete has released the latest in its reports, this time finding that Microsoft's newly announced Xbox 360 Elite has already surpassed both core and premium system shoppers in terms of web traffic, despite having only been listed for pre-order for three weeks.

Wondering aloud if the announcement of the Elite model Xbox 360, which includes a hard drive double the size of the standard model, HDMI video output, and a black finish was a wise choice in a market where most potential buyers already own a standard 360, Compete analyst Max Freiert looked into online retail demand for the product based on web traffic.

Looking more broadly at next-gen console demand over the past year ending March, Compete noted that the PlayStation 3 continues to trail the competing consoles in online demand, with the gap continuing to widen. "While demand for all three consoles fell from February to March," Freiert notes, "PS3 demand fell by nearly 20 percent."

Wii demand, the group notes, has also fallen "back to earth," but still sits a comfortable 40 percent higher than the Xbox 360 and double that of the PlayStation 3. The Xbox 360 itself, though has remained the most stable in terms of demand throughout the "post-holiday lull."

The answer to Compete's question on the Elite comes not from looking at the long-term demand over the past year, though, but on a weekly level throughout March, just past the date it was first officially announced.

Here, Compete's analysis shows a surprising contrast to earlier findings by Toronto analysis group BrandIntel, which showed the Elite's online brand perception tracking lower than the Wii, PS3, and the standard Xbox 360 itself.

Compete's analysis found that online demand for the Elite surpassed aggregated core and premium demand, despite the system only having been listed for three weeks, and, of course, despite it not being currently available for purchase.

Finally, Compete notes that the announcement of the Elite has "driven incremental shoppers to the 360 brand." "Looking at the aggregated total shoppers, there has apparently been very little overlap elite shoppers and bundle or “lesser system” shoppers," Freiert notes.

The full findings and accompanying charts from Compete's analysis can be found via its official website.
 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.