Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
What drives the developers of Unity?
 
Analyst questions validity of unusual January NPD results [18]
 
Skyrim wins big at 15th Annual Interactive Achievement Awards
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
The Parable of Feudal Japan
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [9]
 
The Principles of Game Monetization
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Capcom Game Studio Vancouver, Inc
Producers & Designers Wanted
 
Rockstar San Diego
Tools Programmer
 
Rockstar San Diego
Gameplay Programmer
 
EEDAR
Business Analyst
 
Irrational Games
Systems Designer
 
CCP - North America
Sr VFX Artist
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Eufloria HD App for iPad
Arrives on the App Store
 
PARAMOUNT PICTURES AND
NAMCO BANDAI TEAM UP
FOR...
 
EA AND 38 STUDIOS SHIP
ONE OF THE MOST HIGHLY...
 
Indie Royale's
Valentine's Bundle is
live
 
SUPPORT YOUR FAVORITE
NARUTO NINJA TEAM IN
NARUTO...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Feature: 'Game Design Essentials: 20 Open World Games'
by Staff [PC, Console/PC]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
September 26, 2007
 
Feature: 'Game Design Essentials: 20 Open World Games'

[The second in Gamasutra's 'Game Design Essentials' series, following '20 Difficult Games', looks at the roots and design lessons of 'open world games' - titles in which the player "is left to his own devices to explore a large world" - from Adventure through Metroid to Grand Theft Auto.]

Further defining elements of 'open world games,' writer and designer John Harris clarifies, explaining the gameplay experience in the titles that comprise his list.

"At the core of the open world game is consumption. Once a place is seen for the first time, it cannot be unseen and seen again. To an extent, the game is a maze, and once the whole thing is seen the game cannot be played the same way again. Perhaps it can be played for a good score or a good time, but that's a substantially different kind of experience."

In this feature, Harris compiles information and notables on a full 20 of these open world titles; beginning with Adventure on the Atari 2600, Harris recalls one of its secrets:

"Everyone knows, by now, about the famous easter egg. In case you don't: on higher game variations, there is a one-pixel-size dot in a locked-off room that's the same color as the background. Use the bridge to get into that room in order to pick up the dot, then take it to the room that has a black line on its right-hand edge and drop it. Bring enough other objects to that room and the line will flicker. At that time, you can move through the wall by pressing against it to see a graphic of Warren Robinett's name. Consider what percentage of the game's ROM is taken up by that graphic!"

You can now read the full, in-depth top 20, from Landstalker and Pitfall II all the way through the Grand Theft Auto series to Dragon Slayer IV (no reg. required, please feel free to link to this feature from other websites.)
 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.