Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 29, 2016
arrowPress Releases
August 29, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Nintendo licenses Havok, Autodesk tech for Wii U developers
Nintendo licenses Havok, Autodesk tech for Wii U developers
March 6, 2012 | By Eric Caoili




Newsbrief: Nintendo has signed worldwide licensing agreements with middleware companies Havok and Autodesk, and will offer their technologies to developers for its upcoming Wii U console.

With the agreement, studios from all over the world will have access to Havok's Physics and Animation middleware when developing games for Wii U. Those technologies are used in a number of marquee titles such as The Elder Scrolls V: Skyrim and the Assassin's Creed series (Ubisoft announced Assassin's Creed III for Wii U on Monday).

Nintendo will also be able to provide Wii U game developers with Autodesk's Gameware products, including user interface middleware Scaleform, artificial intelligence middleware Kynapse, and interactive character animation middleware HumanIK.

Nintendo is expected to launch Wii U, the successor to its Wii home console, around the world during this year's holiday season.


Related Jobs

Petroglyph Games
Petroglyph Games — Las Vegas, Nevada, United States
[08.28.16]

Senior Unity Programmer
Catseye USA
Catseye USA — Albany, New York, United States
[08.28.16]

Senior Developer
Cignition
Cignition — Palo Alto, California, United States
[08.26.16]

Gameplay Programmer
Shiny Shoe
Shiny Shoe — San Francisco, California, United States
[08.25.16]

Gameplay and Engine Programmer









Loading Comments

loader image