My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 22, 2013
 
Using Small Studios As Stepping Stones In Your Career [1]
 
How Can You Find Jobs At Blizzard if You're an Artist?
 
Let’s produce HTML5 games with a serious approach.
 
An Object Of Lust [1]
 
Gamasutra Blog Guidelines - Updated and open for discussion [13]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 22, 2013
 
Blizzard Entertainment
Senior Software Engineer, Server
 
Blizzard Entertainment
Senior Software Engineer, Game Play
 
Blizzard Entertainment
Senior Software Engineer, Game Engine
 
NetherRealm Studios
Senior Software Engineer
 
NetherRealm Studios
Lead Software Engineer
 
Monolith Productions
Lead Mission Designer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 22, 2013
 
GAME confirms pre-orders
for Xbox One
 
EA ANNOUNCES BATTLEFIELD
4 FOR XBOX ONE AND...
 
Microsoft unveils Xbox
One: the ultimate
all-in...
 
NEW EA SPORTS IGNITE
ENGINE TO POWER EA
SPORTS...
 
Crytek’s
CryENGINE® 3 Already
Primed for...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
 Call of Duty  creative strategist departs from Infinity Ward, Activision
Call of Duty creative strategist departs from Infinity Ward, Activision
 

March 26, 2012   |   By Tom Curtis

Comments 6 comments

More: Console/PC, Business/Marketing





Robert Bowling, the creative strategist for Infinity Ward and the Call of Duty franchise, has stepped down from his position and is no longer an Activision employee, he recently announced on Twitter.

Bowling, otherwise known online as "FourZeroTwo," joined Activision as the community manager of the Call of Duty franchise in 2006, and has since served as one of the most prominent faces of the brand on Twitter and other major social networks.

In particular, Bowling become a notable voice for the Call of Duty series shortly after Infinity Ward co-founders Jason West and Vince Zampella left the company in 2010.

Activision has confirmed Bowling's departure to Gamasutra, and said, "We sincerely thank Robert for his many years of service. He's been a trusted and valued member of the Infinity Ward team. We wish him all the best on his decision to pursue future opportunities."

As of this writing, Bowling has not revealed his future plans, and Activision has not detailed the implications of his recent departure.
 
 
Top Stories

image
Xbox One is Microsoft's biggest move for living room domination
image
Opinion: Xbox One is a desperate prayer to stop time
image
Postmortem: Roblox Mobile
image
Unity's mobile licenses are now free


   
 
Comments

Terry Matthes
profile image
I wonder if this had to do with alack of creative freedom now that they have nailed the CoD "formula". It would be great to hear from Robert.

Joe McGinn
profile image
Is it possible the MW3 royalty checks have cleared by now? ;-)

Dragos Inoan
profile image
I really feel for Robert Bowling. Having to deal with such a confusing title of "creative strategist" really put him on the spot and attracted the ire of millions of kids screaming about the problems of the latest Infinity Ward games. So instead of him being shown as the community manager he was (hell, even that title is more pompous than what the job entails), people were led to believe that he had any influence on the development of the game.
I figure the pressure was immense and I wish him the best in future endeavors, some which hopefully will have his name attached to a less confusing title.

On the other hand, mr Curtis, you should fix the title since we are all professionals here and know what mr. Bowling actually did.

Ken Nakai
profile image
He was effectively a "community manager" though he tended to be a bit more tied into the development team than a typical community manager (i.e he was less about just being a filter between the community and the company and more about being sort of like a "connected" producer) as Dragos eluded to. In some ways he got the brunt of all the backlash but had more weight when translating the source of that backlash (bugs, unliked feature, etc.) into a bullet point on the next patch.

A W
profile image
Does it DICE has one of those for Battlefield 3?


none
 
Comment:
 




 
UBM Tech