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Unreal Engine 3 heads to FBI, U.S. government projects
Unreal Engine 3 heads to FBI, U.S. government projects
March 27, 2012 | By Mike Rose

March 27, 2012 | By Mike Rose
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Gears of War studio Epic Games has announced an Unreal Engine 3 reseller agreement with interactive learning solutions company Virtual Heroes, that will see the latter licensing the engine for U.S. and allied government projects.

The Unreal Engine 3 has been integrated into numerous gaming titles, including the likes of Mass Effect 3, Gears of War 3 and Silent Hill: Downpour. It has also been using in a number of non-gaming capacities, such as for construction simulations and driving instructors.

The Unreal Government Network will offer the Unreal Engine for government and civilian use, across secure government and corporate enterprise networks.

A number of UGN projects are already underway. The FBI Academy is using the Unreal Engine 3 to develop a multiplayer crime scene training sim, while an unnamed "top five defense contractor" is utilizing the engine in its model integration.

The engine is also being used to create an anesthesiology training application for Army physicians under the network, while the "HumanSim platform" has been built using the engine, as a means of training medical students.

Dr. Michael Capps, president of Epic Games, explained, "We recognize the growing market needs of our government customers and are excited to have Virtual Heroes provide a full spectrum of focused services and support using our game engine technology."


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Comments


Nathan VanHouten
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16 years after the Marine Doom WAD for id Software's Doom, the cycle repeats with Unreal 3. I'm willing to wager that video game technology will continue to be used for military training. As technology progresses and gamers reach the top ranks of military command, I expect this trend to amplify.

Personally, I'd like to see some game technology that combines visual and auditory stimulation with other physical stimulus that you would see in combat situations. After all, the recoil of the M16A4 feels a lot different than the spring recoil in the right trigger on the Xbox controller and the actually sounds and experiences of combat are much different than what you would see on a modern FPS title. War is hell, but recent FPS titles make it seem like a field trip (rightfully so - you wouldn't want the Call of Duty crowd to develop PTSD from an entertainment game experience).

Kevin Tufano
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I wonder what they're using it for?
Actually, don't tell me. I don't want to know. I'm sure it's interesting.

Jonathan Murphy
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All I can think of is this scenario, "So the killer exited through this door. Please remember the hulking monster NPC next to the door is supposed to be the victim."


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