My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 20, 2013
 
Gamasutra Blog Guidelines - Updated and open for discussion [4]
 
Postmortem: ROBLOX Mobile
 
Fingle marketing effort and numbers [1]
 
Next-Gen Xbox: What Microsoft Needs To Reveal On 21st May [6]
 
3 reasons why Nintendo won’t abandon the hardware market
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 20, 2013
 
The Workshop
Senior FX Artist
 
Trendy Entertainment
Senior Systems Engineer
 
Zattikka PLC
Account Manager, Business Development
 
Insomniac Games
Audio Designer
 
Giant Sparrow
Art Director
 
Red Storm Entertainment, a Ubisoft Studio
Online / Networking Engineer (Back End)
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 20, 2013
 
Mortal Bacon: The Dragon
Pig, New Ultimate Boss
in...
 
CALL OF JUAREZ®
GUNSLINGER RELEASES ON...
 
LEGO Marvel Super Heroes,
The Last Of Us & Game...
 
FLYING WILD HOG ET
DEVOLVER DIGITAL
DEGAINERONT UN...
 
SHADOW WARRIOR IST
ZURÜCK: DEVOLVER
DIGITAL...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
Gamasutra Expert Blogs: From  CastleVille  to the online world paradox
Gamasutra Expert Blogs: From CastleVille to the online world paradox
 

April 5, 2012   |   By Eric Caoili

Comments Post A Comment

More: Console/PC, Social/Online, Design





[In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including the challenges of designing female characters, story timing pitfalls, and more.]

In our weekly Best of Expert Blogs column, we showcase notable pieces of writing from members of the game development community who maintain Expert Blogs on Gamasutra.

Member Blogs -- also highlighted weekly -- can be maintained by any registered Gamasutra user, while the invitation-only Expert Blogs are written by development professionals with a wealth of experience to share.

We hope that both sections can provide useful and interesting viewpoints on our industry. For more information about the blogs, check out the latest official posting guidelines.

Here are the top blogs for the week:

This Week's Standout Expert Blogs

CastleVille and agency in Zynga's social games
(Steve Mallory)

Lvel designer Steve Mallory examines CastleVille and the evolution of player agency in Zynga's social games.

Chasing every opportunity
(Alexander Bruce)

Alxander Bruce, creator of IGF award winner and IndieFund backed game Antichamber, says that on the long road to success, sometimes it's the little things that can matter the most.

Permanent record - The paradox of online worlds
(John Krajewski)

Online games rest on a paradox, says Strange Loop Games' John Krajewski: the player will be the one savior of the world, and so will everyone else.

Flash in the Pan? It's like Déjà vu (Mac 1984) all over again ...
(William Volk)

So Flash wants 9 percent of the revenue for apps that use 'premium' features. William Volk was reminded by Doug Sharp (he of ChipWits fame), of the launch of the Macintosh in 1984, when a similar situation occurred. What happened then is a precautionary tale for Adobe.
 
 
Top Stories

image
Market's ready for new consoles, but old-gen surprisingly viable
image
The next Xbox: What Microsoft needs to reveal this week
image
Four ways next-gen consoles could fail, according to Riccitiello
image
How developers mess up immersion (you might be doing it wrong)


   
 
Comments


none
 
Comment:
 




 
UBM Tech