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Gamasutra Expert Blogs: From failing better to DLC's future
Gamasutra Expert Blogs: From failing better to DLC's future
 

April 12, 2012   |   By Eric Caoili

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More: Console/PC, Design





[In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including how video games could help us fail better in school and work, worries over DLC's future, and more.]

In our weekly Best of Expert Blogs column, we showcase notable pieces of writing from members of the game development community who maintain Expert Blogs on Gamasutra.

Member Blogs -- also highlighted weekly -- can be maintained by any registered Gamasutra user, while the invitation-only Expert Blogs are written by development professionals with a wealth of experience to share.

We hope that both sections can provide useful and interesting viewpoints on our industry. For more information about the blogs, check out the latest official posting guidelines.

Here are the top blogs for the week:

This Week's Standout Expert Blogs

The console isn't dead – it's evolving
(Robert Levitan)

Pando Networks CEO Robert Levitan argues that console gaming isn't quite done and dusted.

Failing better
(Mike Langlois)

A therapist and educator takes a look at how video games could help us fail better in school and work.

Wargame: European escalation and Eurogames
(Steve Mallory)

Steve Mallory presents an analysis of the flaws that hold back a fascinating new real-time strategy game that appears sprung from the mind of Tom Clancy...

The great game design debate: DLC - The future of games or an incoming nightmare
(Josh Bycer)

Downloadable content has become one of those hot button topics in the industry. Josh Bycer says the inclusion of it has affected both game content and the issue of game pricing, and this gives us two areas to discuss.
 
 
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