[Gamasutra highlights choice quotes from industry figures such as InXile's Brian Fargo, Camoflaj's Ryan Payton, ESRB's Patricia Vance, and many others in this new weekly roundup.]
In our original and exclusive interviews, analysis, and feature pieces over the past week, a wide variety of developers, publishers, and indies shared their thoughts on the advantages of Kickstarting your game instead of working with a publisher, the ESRB's Adult Only-ratings, reviving IPs instead of making new ones, and more.
This Week's Noteworthy Game Industry Quotes
"I would suggest to any designer to take one game and spend enough time to master it. There are things that can only be properly understood once they're truly experienced."
"The good thing about this whole process is that I can wholly focus on the game. Even if we worked something out with a publisher, I'd still have to spend a good chunk of my time lining up the next product so when the team finishes, they can keep working."
"The essence of competition in bite size... is really, really good, because not everyone has twenty minutes for a FIFA match, but a fighting game can be over in a couple of rounds. It really fits in this on-the-go generation coming up right now."