This popular GDC Summit, a staple of the San Francisco event since 2007, first debuted at GDC Europe in 2011. When the show returns to Cologne, Germany on August 13-15, organizers expect the Summit to debut more notable content featuring the best and brightest of indie game development, and are especially looking for 25 minute and 50 minute talks from European and global indies.
Last year's successful Independent Games Summit at GDC Europe covered a wide swath of games, developers, disciplines, and issues, and featured talks from some of the most influential names in the indie game community.
In addition, Douglas Wilson, the creative mind behind B.U.T.T.O.N. and Johann Sebastian Joust (pictured), discussed the implications of breaking conventional gameplay tropes [GDC Vault link], German indie devs outlined the possibilities of public funding, and Tale of Tales' Michael Samyn (The Path) explained why indie devs might save the European games industry.
GDC Europe organizers plan to continue on from that notable lineup this year with even more exciting lectures, postmortems and roundtables. Those interested in submitting a proposal to this year's Independent Games Summit can do so online via GDC Europe's official submissions page.
Show organizers are also seeking proposals for the rest of GDC Europe, which includes two additional Summits on Social Games and Smartphone & Tablet Games, as well as the robust Main Conference, which includes tracks on Business & Marketing, Game Design, Production, Programming, and Visual Arts.
Once again, proposals for all of these Summits and tracks can be submitted via the designated page on the GDC Europe website. The event itself will take place August 13-15 at the Cologne Congress-Centrum Ost, just before the popular trade show gamescom.
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