| David Ramos de la Fuente |
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Another example of how clueless market analysts are about the current games market and what's driving its sales. Or how they try to manipulate the market for their customers' (publishers, investors) interest:
"This 'thinning tail' phenomenon is driven by 1) casual gamers leaving the market, 2) a steeper pre-sale and up-front curve, and 3) cannibalization from the pre-owned market." 1) Have casual gamers ever been a public for those kind of games? Are their seriously suggesting Angry Birds is replacing Call of Duty for anyone? 2) Don't really understand this. Has this really changed from previous big titles releases? 3) Yeah, this is a totally new phenomenon. Oh wait, actually, it was there already for COD:MW2 and COD:BO I don't claim I have the answer for why the sales are dropping, but these analysis sound like total BS to me. |
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| Bob Johnson |
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The console market has always hits a lull late in cycles. ANd when you give customers the same thing every year, year after year, eventually they get bored and their interest wanes.
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| Nicholas Bellerophon |
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Well let's see... the three Pillars of Activision: Guitar Hero, Modern Warfare, World of Warcraft.
Guitar Hero died because Activision thought they could push new releases of essentially the same game season after season at $50 - $60 and... oh wait, they couldn't, people revolted, what could have had a ten year tail instead was played out in two. Now, Modern Warfare. Hmm. What shall we do with that? I know! Let's destroy the studio that made it great and kept it fresh, keep pumping out new releases of essentially the same game season after season, charging a high price each time, and oh I KNOW, let's release a bunch of what are, to be fair, map packs for, again, absurd prices, and and and... Two pillars down, Activision. One left. But you know what? Blizzard isn't going to let you mess them up, they're too smart for you. They took your money, but soon (already?) they'll be all you have left, and then they'll decide they don't need you anymore and you'll be a memory, a Wikipedia article read only by game historians. =P |
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| Mark Ludlow |
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It's interesting to compare an analysis like this with the latest "research" doing the rounds that suggests gamers actually want sequels more than anything else. Hopefully publishers will start getting a bit of a wake up call soon and begin investing a little more in new IP.
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| wes bogdan |
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With how expensive AAA level games are to make when one has a homerun the easy money is in "let'$ do that again,again" until it becomes the last new thing.
I'd much rather see :ico,rouge galaxy,stranger,journey,skullgirls,snatcher or escape plan. Originality should be paramount not they did a great game clone n out the door. Yearly sequels are bad because even with cycling dev teams so you can get 1 per year released just runs it into the ground faster. The best games have 2-3+ years between sequels :bioshock,batman,halo,lbp,killzone and uncharted wouldn't ever release a new game within 12 months of the last expierence but i guess that's the difference between a rushed game and a game expierence that will stay with you and get talked about for years like 8-bit zelda or metroid because we'd never seen their like before. Remember xenoblade on wii is more important than faceless sequelxxxiiivvv in a soon to be dead series. |
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| Vince Taroc |
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I play a lot of Modern Warfare 3 and I know in game, it gets a lot of unsatisfied customers because of the lag compensation and internet disparity built into the system. The word of mouth has been spreading amongst first-person-shooter gamers and long time Call of Duty fans are moving on to something more enjoyable where they feel they can have a fair gaming experience.
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| David Serrano |
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I think the stat that will ultimately determine the health of the COD franchise is the percentage of players who participate in multiplayer.
Shortly after Black Ops was released, David Vonderhaar disclosed that according to Activision research, 40 percent of the people who have purchased COD titles have never participated in multiplayer. So if you're attempting to gauge if long term sales will decrease, use the multiplayer participation rate as a barometer. Because for the people who are not participating, there's little to no value in purchasing a $60 title that only contains a 6 hour or less single player campaign. If Activision can't find a way to get more players actively involved in multiplayer, they won't be able to maintain the number of copies sold per release. Which doesn't mean they still won't make a boat load of money, it just means they'll make a smaller boat load each time out. |
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