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Old-school RPG  Legend of Grimrock  covers dev costs in a few days
Old-school RPG Legend of Grimrock covers dev costs in a few days
April 16, 2012 | By Eric Caoili

April 16, 2012 | By Eric Caoili
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    5 comments
More: Console/PC, Indie, Business/Marketing



Newsbrief: Days after releasing Legend of Grimrock, Almost Human Games says that development costs for the old school first-person dungeon crawler have already been covered "many times over."

The independent Finnish developer says "the company seems pretty secure" now after the game -- which more resembles RPGs from decades ago than today's huge open-world titles like Skyrim -- shot to the top of the sales chart for digital distribution service Steam.

Almost Human put out the Windows version of Legend of Grimrock, its first shipped title, last Wednesday, taking preorders ahead of its release. The four-man studio intends to eventually release the game for Mac and iOS devices at a later date.


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Comments


Matt Fleming
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This is fantastic news. I'd love to hear which digital distribution platform had more sales.

Albert T
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bought the game last weekend. I've been loving it. They nailed everything down.

Kyle Redd
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I really wish he would've put out more specific numbers. Grimrock has pretty much owned the #1 seller position on both Steam and GOG for the entire first week of its release, and I'd love to know just how many sales that translates to.

Great news all the same. Another old-school, PC-focused, DRM-free single-player game scores major success. More egg on the face of the big publishers.

Jeremy Reaban
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Really an excellent game. Oh sure, it's lacking a lot of frills, like only a few portraits, simple character system, and forgetting to put an FPS limiter (which means it will overheat your video card if you don't turn on V-Sync) but they really nailed the fun and design part...

It's funny too, a lot of reviewers have no idea what to make of the game, never having played anything like it before...sad that Western gaming journalism has forgotten its roots...

Matt Cratty
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Thank God for indie gaming on the PC.

The only "oh my god this game is awesome" moments I've had since 2004 have been from about 3 indie titles.


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