Newsbrief: Days after releasing Legend of Grimrock, Almost Human Games says that development costs for the old school first-person dungeon crawler have already been covered "many times over."
The independent Finnish developer says "the company seems pretty secure" now after the game -- which more resembles RPGs from decades ago than today's huge open-world titles like Skyrim -- shot to the top of the sales chart for digital distribution service Steam.
Almost Human put out the Windows version of Legend of Grimrock, its first shipped title, last Wednesday, taking preorders ahead of its release. The four-man studio intends to eventually release the game for Mac and iOS devices at a later date.
I really wish he would've put out more specific numbers. Grimrock has pretty much owned the #1 seller position on both Steam and GOG for the entire first week of its release, and I'd love to know just how many sales that translates to.
Great news all the same. Another old-school, PC-focused, DRM-free single-player game scores major success. More egg on the face of the big publishers.
Really an excellent game. Oh sure, it's lacking a lot of frills, like only a few portraits, simple character system, and forgetting to put an FPS limiter (which means it will overheat your video card if you don't turn on V-Sync) but they really nailed the fun and design part...
It's funny too, a lot of reviewers have no idea what to make of the game, never having played anything like it before...sad that Western gaming journalism has forgotten its roots...
Great news all the same. Another old-school, PC-focused, DRM-free single-player game scores major success. More egg on the face of the big publishers.
It's funny too, a lot of reviewers have no idea what to make of the game, never having played anything like it before...sad that Western gaming journalism has forgotten its roots...
The only "oh my god this game is awesome" moments I've had since 2004 have been from about 3 indie titles.