My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 19, 2013
 
All You Need is Love [3]
 
Students: Tips for Learning Game Development Over the Summer [1]
 
All Your Nintendo Let's Plays Are Belong To Nintendo? [79]
 
Even Further Down the Curation Rabbithole [11]
 
Systems of Control in F2P [27]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 19, 2013
 
Sony Computer Entertainment America LLC
Sr. Network Systems Engineer
 
Amazon Game Studios
Sr. Game Designer
 
Treyarch / Activision
Technical Animator
 
Amazon Game Studios
Quality Assurance Manager
 
Amazon Game Studios
Lead 3D Environment Artist
 
Amazon Game Studios
Game Graphics Engineer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 19, 2013
 
Zeeek and The Secret of
Space Octopuses heading
to...
 
Battle bad 'bots in Bad
Bots, available now on...
 
Temple Run 2 Adds New
Terrain and Obstacles
in...
 
Little Amazon runs
through Android
 
Command Ops gets a
Massive Update!
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
After social push,  SpellTower  iOS sells 22K copies in 2 days
After social push, SpellTower iOS sells 22K copies in 2 days
 

April 23, 2012   |   By Mike Rose

Comments 1 comments

More: Smartphone/Tablet, Business/Marketing





Newsbrief: Zach Gage's one-man indie iPhone and iPad word game SpellTower sold more than 20,000 copies in the space of two days, following a huge social and marketing push from the developer.

Gage halved the price of his highly-rated game for 48 hours, and revealed it subsequently saw 21,576 copies sold in two days, compared to the 61,987 copies that were sold during the five months prior to the sale - showing the verticality of the sales curve approaching the top of the iOS charts.

The game also climbed into the various top 10 charts on iTunes, reaching number three in the U.S. top paid iPad apps chart, and number 10 in the U.S. top paid iPhone apps chart.
 
 
Top Stories

image
The laws behind Nintendo's Let's Play crackdown
image
New layoffs reach Trion
image
How developers mess up immersion (you might be doing it wrong)
image
Steam Trading Cards: The next-gen of achievements?


   
 
Comments

Bradley Johnson
profile image
Sure helps to get featured by Apple


none
 
Comment:
 




 
UBM Tech