My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 24, 2013
 
Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More.
 
We're Indie, we like Microsoft. Too Controversial? [5]
 
The Procession of Progression in Game Design
 
Xbox One: a flawed plan, well executed [11]
 
Letting the Player Find the Fun [2]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 24, 2013
 
Social Point
Senior Game Developer
 
Treyarch / Activision
Senior Environment Artist
 
Trendy Entertainment
Gameplay Producer
 
Sony Computer Entertainment America - Santa Monica
Senior Staff Programmer
 
Sony Computer Entertainment America - Santa Monica
Sr Game Designer
 
Trendy Entertainment
Technical Producer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 24, 2013
 
Tales of Laputa
Rebranding to \"Tales of
Solaris\"
 
Divines of the East Class
Spotlight: Eidolon
 
Tommo Sets Release Date
for NEOGEO X Classics:...
 
Extra Play Announces Keep
On Truckin’
 
Skyward Collapse Now
Available For PC/Mac
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
Positive video game press through viral 'opinion leadership'
Positive video game press through viral 'opinion leadership' Exclusive
 

April 23, 2012   |   By Christian Nutt

Comments 1 comments

More: Console/PC, Business/Marketing, Exclusive





Ensemble co-founder Tony Goodman explains in a new feature interview how he laid the groundwork for the massive success of Age of Empires by seeding the press with positive ideas about the game.

What put him onto this idea? "Magazines like to report massive blockbusters or colossal failures. Everything in between is not news."

"I don't like leaving marketing and public relations to chance, so while Microsoft was doing their public relations campaign, I did mine. The key was to get a 'first follower' -- a well-known opinion leader who is an early advocate of your product," says Goodman.

"I built relationships with the most recognized game magazines... I invested a lot of time with key editors, seeding the idea that Age of Empires would be 'revolutionary' and would become a 'phenomenon'. They may not have believed me at first, but my goal wasn't to convince them. My goal was to plant wondrous possibilities in their brains and create anticipation, like Christmas for kids."

According to Goodman, seeding the press with these concepts paid off:

"When the first early previews began appearing, they were using the terms that we seeded: 'revolutionary' and 'phenomenal'. These early opinions were then picked up and echoed by other publications, creating a snowball effect. Eventually, all the publications would get on board with this message just so they didn't look out of touch."

The full interview, in which Goodman discusses the formation and early days of Ensemble -- all the way through to its dissolution and the formation of Robot Entertainment, the successor to the Age of Empires series -- is live now on Gamasutra.

 
 
Top Stories

image
Blog: I took my Ouya game to retail, and here's what happened
image
Video: Thief vs. Deus Ex - a design discussion
image
Here's how much 'whales' spent so far this year
image
'This model of game making is so fundamentally broken.'


   
 
Comments

John Funtanilla
profile image
This is brilliant. Inception at it's finest.


none
 
Comment:
 




 
UBM Tech