My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 26, 2013
 
Beer and Diversity
 
Selling Games
 
Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More.
 
Tenets of Videodreams, Part 1: Exploration [2]
 
We're Indie, we like Microsoft. Too Controversial? [40]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 26, 2013
 
Treyarch / Activision
Technical Animator
 
Treyarch / Activision
Game Systems Designer
 
Infinity Ward / Activision
Senior Tools Engineer
 
Airtight Games
Environment Artist
 
App Minis LLC
Senior Unity Game Programmer
 
Gameloft
Game Designer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 26, 2013
 
My Virtual Boyfriend: Get
your imagination fired...
 
12 Million Downloads
after 1 Year in the
AppStore
 
Global Games Market Grows
6% to $70.4bn in 2013
 
Sharpen Your Battle Axes
and Prepare to
Pillage!...
 
Active Soccer - Indiegogo
campaign
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
Judge rules in favor of Motorola over Xbox patent claims
Judge rules in favor of Motorola over Xbox patent claims
 

April 24, 2012   |   By Mike Rose

Comments 3 comments

More: Console/PC, Business/Marketing





A U.S. International Trade Commission judge has ruled that Microsoft infringed on a number of patents from Motorola Mobility Holdings when it produced its Xbox 360 console.

The Google subsidiary had previously claimed that Microsoft's Xbox 360 infringed on five of its patents, including video decoding and wi-fi technology from the company.

A judge yesterday agreed that Microsoft has infringed on four of these patents, although he threw out one of the claims.

The judge's findings will now be referred to a full commission board, who will review the decision and issue a final ruling in August.

If the commission agrees with the judge, Motorola Mobility will have the chance to block imports of Xbox 360 hardware from entering the U.S., unless Microsoft can reach a settlement agreement with the company.

"Microsoft continues to infringe Motorola Mobility's patent portfolio, and we remain confident in our position," said Becki Leonard, a spokeswoman for Motorola Mobility, said to Bloomberg. "This case was filed in response to Microsoft’s litigate-first patent attack strategy, and we look forward to the full commission's ruling in August."

However, a spokesperson for Microsoft said that the company remains confident that the commission will overrule the judge, and rule in favor of Microsoft. "Motorola will be held to its promise to make its standard-essential patents available on fair and reasonable terms," it said, referring to a lawsuit which Microsoft filed against Motorola back in 2010.
 
 
Top Stories

image
Blog: We're indie, we like Microsoft. So what?
image
Xbox One preowned rumors batter GameStop shares
image
Blog: Theme and craft, games and art
image
Xbox One: A flawed plan, well-executed


   
 
Comments

David Gonzales
profile image
"including video decoding and wi-fi technology"
do they mean that microsoft stole the coding for these features? or is it illegal to use video decoding and wifi technology in any product you invent? cause then there is a lot of devices that motorola should be suing :/

Craig Page
profile image
I'm surprised it had to go to court, when Microsoft gathered a bunch of it's patents to sue any company making an Android phone, the phone makers all just agreed to pay the licencing fees (I think they were a few dollars per phone).

Michael Rooney
profile image
The issue isn't that Microsoft doesn't want to pay licensing fees, it's that they feel the licensing fees motorola is demanding are too much.

Motorola's licensing fees are based off the price of the product.For example, the 360 is primarily a gaming device; the patents are related to optional supported features; I'd presume XBL's VoD. This is a minority of the features of the 360, but they'd be paying royalties on the full price of the xbox 360 rather than a percentage of that price which is reasonable to the scope in which the tech is used. Similarly with Windows 7, it's primarily an operating system, but has features that support video encoding/decoding; they are not it's primary purpose, but Microsoft would be charged royalties based off the full price of the product.

That's my understanding anyway.


none
 
Comment:
 




 
UBM Tech