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Your game industry in your words: Week of May 11, 2012
Your game industry in your words: Week of May 11, 2012
 

May 11, 2012   |   By Eric Caoili

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More: Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing





[Gamasutra highlights choice quotes from game industry figures such as Epic Games' Mark Rein, Loot Drop's Brenda Brathwaite, Leisure Suit Larry's Al Lowe, and many others.]

In our original and exclusive interviews, analysis, and feature pieces over the past week, a wide variety of developers, publishers, and indies shared their thoughts on the danger of open platforms, old-school episodic content, and making games like storybooks.

This Week's Noteworthy Game Industry Quotes

"A lot of games these days feel to me like 500 page novels"

- The Unfinished Swan's creative director Ian Dallas on making games more like storybooks

"The only way to learn game design is not beating the hell out of a game in test, the only way to learn game design is to make a lot of bad games yourself."

- Loot Drop's Brenda Brathwaite

"Simplicity does not exclude depth, as a strong combination of simple rules can make for incredibly deep gameplay."

- Vlambeer's Rami Ismail and Jan Willem Nijman (Gun Godz, Super Crate Box)

"That's information we're not addressing at this time."

- Playdom's Chris Hinton echoing many other developers who've declined to comment on the performance of their Google+ games

"Making sure your intellectual property ('IP') paperwork is complete will help prevent needless ownership challenges"

- Attorney Jovan Johnson emphasizing the importance of owning the work in your game

"We kind of invented episodic content, although we put it in separate boxes."

- Leisure Suit Larry creator Al Lowe

"If you look at the most open platform today -- that's Android -- Android is anarchy. ... We do not want open as in Android -- that would be a disaster for the business.""

- Epic Games CEO Tim Sweeney

"For me, that's a lot of the appeal of especially the classic text adventures: the process of realizing you live in a world with a tremendous and unbounded number of verbs"

- Linden Lab creative director and interactive fiction maven Emily Short

The complete versions of these in-depth articles, as well as other insightful pieces, are all available in Gamasutra's pages for Exclusive items and Features.
 
 
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