My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 21, 2013
 
Using Small Studios As Stepping Stones In Your Career [1]
 
How Can You Find Jobs At Blizzard if You're an Artist?
 
Let’s produce HTML5 games with a serious approach.
 
An Object Of Lust
 
Gamasutra Blog Guidelines - Updated and open for discussion [12]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 21, 2013
 
Amazon Game Studios
SDE Lead, Game Engine Evangelist
 
Insomniac Games
Designer
 
Sojo Studios
Generalist Game Engineer
 
Amazon Game Studios
Software Development Engineer, Game Technology
 
ROBLOX Corporation
Senior Network Engineer - C++
 
Airtight Games
Senior Graphics Programmer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 21, 2013
 
Microsoft unveils Xbox
One: the ultimate
all-in...
 
NEW EA SPORTS IGNITE
ENGINE TO POWER EA
SPORTS...
 
Crytek’s
CryENGINE® 3 Already
Primed for...
 
[Media Alert] LEGO®
Batman™ 2: DC
Super...
 
GDC Europe adds
Assassin\'s Creed III,
Daglow,...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
90% of U.S. mobile game revs come from within games - study
90% of U.S. mobile game revs come from within games - study
 

May 1, 2012   |   By Mike Rose

Comments 2 comments

More: Smartphone/Tablet, Business/Marketing





According to a new report from market research firm Newzoo, over 90 percent of revenue taken from mobile games in the U.S. is spent on in-app purchases and from within mobile games, as opposed to money spent on downloading games.

The study, which surveyed 17,000 mobile gamers and incorporates download data from Distimo, states that 91 percent of revenue from both Android and iOS games, respectively, comes from purchases made from within mobile games. This share is significantly higher in the U.S. than in Europe, notes the report, as the share is 73 percent and 87 percent in Germany and France respectively.

Comparing revenues from iOS and Android games, Newzoo reports that iOS games currently gross five times more money than Android games in the U.S. In March 2012, iOS games earned 84 percent of mobile revenues generated by the top 200 grossing games across the App Store and the Google Play marketplace combined.

The number of mobile gamers in the U.S. has now reached 101 million, says Newzoo, with 69 percent playing on smartphones and 21 percent on tablets.

Newzoo's CEO Peter Warman explained, "When analyzing Apple's successful monetization, there is one dominant factor outside of differences in audience demographics and preferences: Apple requires users to connect their credit card information directly to their account, thus creating a seamless purchase experience."

"I can hardly imagine any other company in the world that would be able to get away with this, including Google and Microsoft. Facebook can come a long way, but Amazon clearly has the best chance and is proving this as we speak," he concluded.
 
 
Top Stories

image
Xbox One is Microsoft's biggest move for living room domination
image
Unity's mobile licenses are now free
image
Practical ways to deal with problematic player behavior
image
Tutorial: Making 2D games with Unity


   
 
Comments

Bob Johnson
profile image
What is the percentage that is accidently purchased by kids using their parent's phone?

Kelly Kleider
profile image
Unfortunate use of "revs". I hope that's not trendy business speak because it's typically used as a shorthand for revisions not revenue(s?). Although, revs is trending in a positive market-share driven synergistic model that monetizes the gamification of data driven content.


none
 
Comment:
 




 
UBM Tech