| Eric McVinney |
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Thank you!! I'm glad I'm not the only one yelling at the Japanese devs for this...
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| Kevin Matthews |
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I don't know. It sounds suspiciously close to saying "tack multiplayer on to every game" despite his claims to the contrary.
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| Mathieu MarquisBolduc |
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I look at Dark Souls and at Dragon's Dogma, and I think there is a lot of creativity in multiplayer from some japanese developpers.
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| k s |
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I don't think it's multiplayer that they need but rather a focus on gameplay and not trying to make CG movies.
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| Dedan Anderson |
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Vanquish multi-player would either mean annoying bullet-time every 5 seconds or no bullet-time at all... Eitherway it would feel tacked on... perhaps something along the lines of Asynch Bosses or some non-traditional multi-player options would work...
I agree on Shadows of the Damned, it was short on modes in general, i was really looking forward to a survival mode akin to RE Mercenaries, or DMC Bloody Palace... but alas nothing... a multi-player should work though... |
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| Joe Zachery |
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Multiplayer should be added if it adds to the gameplay. As in Monster Hunter and games built similar to that. I'm currently at 135 hours into Xenoblade for the Wii. The game has enough of everything else I enjoy in a game. To make me stop playing Star Trek Online, Modern Warfare 3, and Kid Icarus Uprising Team Battle Mode. 3 of of the games I mention are nothing with out the multiplayer aspect. So yes add a online mode to your fighters, and Ace Combat games. If you can make a great single player experience instead I would rather have that.
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| Joe Wreschnig |
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Shadows of the Damned would not have benefited at all from multiplayer. Japan's devs seem to get multiplayer when it's important, and they can bring out something fun and new:
- Kid Icarus - Demon's Souls and Dark Souls - Dragon's Dogma - Dragon Quest IX (albeit local only) and X - Monster Hunter (local only, but I'd be astounded if 4 wasn't over the Internet). - Every single fighting game. What Japan doesn't have is another "me too" multiplayer mode in every FPS/3PS they make. |
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| Greg Back |
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Damn right Dark Souls! I would love to see more single player games blend multiplayer into their worlds in such a meaningful way. Trekking through a solo experience becomes so much more meaningful when you see the marks of fellow players all around you.
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| A W |
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I don't think placing MP in a game will make it sale better unless its done really well and within the context of the game itself. I think what MP does for a game is in part 2 things:
1). it creates a group of core players or loyal fans. 2). It creates an internal market place in where you can sell more back end content to those players. Other than that I doesn't really expand the base all that much. It could be argued that games have more online options than ever, yet only a few of them have large loyal user bases. A small development team tacking on MP to their odd story game is still a small developer with a odd story game that will sell to a small base of gamer. |
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| Joshua Oreskovich |
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Focus on gameplay.
Take a look at the difference of GW2 to Swtor. Gameplay(not their crappy story), movement, autonomy, difficulty, divergent thinking. and realize this ~ this change in "brands" has was EXPECTED 2 years after WoW came out. It never came out, they made the same mistakes. Don't copy GW2, don't copy WoW. Don't copy failed recipes for games at all, look at the change however. Understand why it happened and understand why it failed to come on time. Don't focus on 'brand", focus on leading the industry in gameplay change. Nintendo didn't succeed because it was simple-mindedly conservative and for children. Nintendo suceeded because it made great gameplay and kept it's nose clean of addressing western culture as a "brand" purchasers to be exploited. It may have been accidental, but their ability to show interest in their customer base by being relatively good conscioused. You need collaboration, from people with diverent opinions also, just because one person is western culture bent and another is eastern culture bent isn't divergent. If at the end of the day your primary focus was making a buck, you failed to do your job right. But also if at the end of the day you failed to make dollars for good art you failed to do your job right. |
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| Dragos Inoan |
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Let's face it, apart from *Souls, Vanquish(arguable), Ninja Gaiden and very few other games in recent history, major titles released from Japan, Korea and the likes are clones that lack any innovation which impress only by production value (and even that is many times lacking). There's tremendously more innovation in gaming coming from western indies rather than from Japanese studios, and many of those indies are inspired by Asian culture.
Multiplayer or not, that's not the real issue. The fact that the Asian market (and especially the Japanese) absorbs their own rehashes and sub-par games is the main culprit. And you cannot really fix this thing, because it's a culture thing. If a western game is better than a Japanese one, or is published by somebody other than a Japanese publisher, the western game will sell less. In turn, the japanese devs will get the idea that they're doing the right thing and will continue producing the same game over and over again. How many identical final fantasy-type games can we play over the course of a lifetime? |
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