Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 30, 2014
arrowPress Releases
October 30, 2014
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

How a mod put three-year-old  Arma 2  on top of Steam's charts
How a mod put three-year-old Arma 2 on top of Steam's charts Exclusive
May 18, 2012 | By Mike Rose

Woe betide the developer who creates a first-person shooter with potential grand scope for expansion on the theme -- or otherwise -- and ignores the modding community. That's the message that Bohemia Interactive, the studio behind 2009's Arma 2, is shouting from the rooftops.

The team has always seen modding tools as a huge part of its releases, but over the past few weeks, this point has really been driven home, thanks to the release of DayZ, a zombie mod for Arma 2 that has given the title an unprecedented boost in sales.

DayZ puts you in the midst of a wide-spreading infection, that has turned the majority of your fellow humans into zombies. The brutal mod asks you to stay alive as long as possible, as you try to steer clear of the undead and bandits, while also keeping your energy up and scavenging for food and supplies.

The alpha release has seen sales of Arma 2 skyrocket, and the game has been on top of the Steam best-selling charts for a good week, three years after the original release.

"The uplift is very significant on Steam," Bohemia's Marek Spanel told Gamasutra. "If things continue going in this current direction we may be looking at a tenfold increase in Arma 2 sales there over the previous month."

"Our Arma series has grown up around the user modding community since the very first PC demo version was released 11 years ago," he continues. "Modding is and always was, essential to Bohemia Interactive's work, sometimes even more important than completely polishing the built-in content in our titles. Without our users Arma would never be what it is now."

Similar can be said about such big-name franchises as Half-Life, Unreal and Mount & Blade, he notes. "I believe modding simply is an integral part of the PC gaming scene and I doubt this comes as a surprise to any PC developer."

"It's one of the greatest things on the PC as a platform and a reason why I prefer PC over the more closed proprietary platforms, not only as a developer but with quite rare exceptions also as a gamer."
The Arma 2 team has met up with the small outfit behind the mod to discuss the future of the mod, and plans to do so again soon -- although Spanel notes that there are currently no plans for Day Z to be integrated into Arma 2 as an official mode.

"Arma 2 is not really about survival and fighting infected opponents, so directly integrating DayZ may not be fitting into what is on the whole a more serious military game, even if DayZ is a prime example of many of Arma 2's strengths," he told us.

dayz2.jpg"I can't speak on behalf of DayZ mod's developers, but from my perspective there are some very important issues to be addressed in core Arma 2 baseline first before it makes sense to try to think ahead," he continues. "Or is it because I donít really enjoy falling from ladders in Chernarus as much as I did in the early days of Arma 2?"

Dean "Rocket" Hall, one of the devs behind the mod, explained to Gamasutra that he chose to mod Arma 2 for numerous reasons -- the foremost being his interest in the use of games for training purposes.

"[Arma 2's Real Virtuality engine] focused on many of the areas I am very interested in, being authenticity with experience - rather than strict gameplay balancing or realism," he noted. "They're very different things, realism and authenticity. I wanted something that allowed me to place players in situations that would really force them to make decisions and get their thought processes going."

Given the popularity of the mod, and the spiralling sales of Arma 2 as a result, what does Hall believe this says about the importance of mods in modern gaming?

"I think that when someone says that modding is a declining trend, what they really mean, is that they hope its declining," he suggests.

"I think that video gamers are much smarter than most companies give them credit for, and now through social networking they can really give the big companies a run for their money as they are connected more than every before. I think big companies have seen social media as a great marketing tool, but some don't realize that it spreads bad news at least as fast as good news."

dayz3.jpgHe continues, "This means that as game designers we need to be providing good products, because it's harder to fool the customers simply by getting a few good reviews from sympathetic websites."

Hall urges players to "vote with their money," and show developers what's really important in games through sales.

"That's what the studios notice, the bottom line," he notes. "Not many mods get the chance to really send a message to the game's creators by putting them into the top sellers, but this mod has had that opportunity and it's gotten people's attention. Customers need to make sure they're sending this kind of message more often, and social media now makes this possible like never before."

Related Jobs

CCP — Newcastle, England, United Kingdom

Senior Backend Programmer
Guerrilla Games
Guerrilla Games — Amsterdam, Netherlands

Animation System Programmer
Square Enix Co., Ltd.
Square Enix Co., Ltd. — Tokyo, Japan

Infinity Ward / Activision
Infinity Ward / Activision — Woodland Hills, California, United States

Senior Sound Designer - Infinity Ward


TC Weidner
profile image
looking forward to downloading and playing this mod when I get a chance.

Kyle Redd
profile image
Attention, Blizzard: This stuff actually does matter.

Also - "I think that when someone says that modding is a declining trend, what they really mean, is that they hope its declining."

Dean Hall absolutely nailed it with this comment.

Freek Hoekstra
profile image
Blizzard knows how important modding can be (Dota anyone) and starcraft 2 comes with a very well paced suite of tools to do so, it's more that for instance battlefield 3 (a franchise that has in part become big through modding) has not allowed an editor that is a shame.

I think this is mostly because of DLC as it was with the Call of duty series, why pay for content when there is a nigh unlimited supply of free content. however as one can see there are more ways to make extra revenue then DLC (although I guess the guys at infinity and treyarch have got the money making business pretty well sorted out :P)

Stanley de Bruyn
profile image
Yes its important for me to, that is the gamers. From bussness perspective no. Modding on leading console is limited and uncommon.
While PC exclusives modding is often supported.

And DLC are a commercial sucses. Wich is important for .........

Stanley de Bruyn
profile image
I think it works for both bussness directions.
Community total conversion can boost sales. The problem is CS and this are the well known sucses story's.
But how common is this sucses? On average how much are sales boosted by Mods?
For Consoles DLC seams to be part of core bussness. PC gets this DLC culture to from crossplatform titels. And DLC seams to be also very sucsesfull. But more spread over many titles.

So to mod or not to mod make no big difference. DLC might be saver. Because a Sucsesfull Total conversion mod is rare. Most modern console games and also PC crossplatform ports uses DLC.
But Mods makes gamers very happy. Like if gamers dislike some gamemechanics choices they can adress it with a small rebalance mod. Not a sales pusher but just happy gamers.
Can add assets to make the game richer. Make just happy gamers. but doesn't boost sales that much.

So games that are played for a long time like Red dead redemtion. Fallout3. COD and BF3. wiiich make you stick on one game, like a MMO like wow does.
It means other games sales will be less. As a BF3 player and COD I buy much less new games.
So the game industrie needs something to compensate this and DLC do this. Also make you stick longer to such game.

So it might be true they hope its a declining trend. With DLC as publisher and devstudio you got it in your own hands to get more out of your game trought DLC sales.
With modding its like a big gamble some Total conversion project stands up and get sucsesfull in a order that it boost sales .

As gamer I prefere modable games of course. And to give a signal to the game industry is to show your preference by on what games you spent your money. But that would be a gamer sacrefice that you don't play games with DLC. Wich are a lot. So it just doesn't work that way. It means lot of games I should boycot. Not me If game is good I buy it and all good DLC of it.

What this DayZ Total conversion say to me. Well apperently there is huge market for a realistic milsim like survival zombie horror game.

Michael Joseph
profile image
"What this DayZ Total conversion say to me. Well apperently there is huge market for a realistic milsim like survival zombie horror game. "

What it says to me is, there's a lot of potential for ANY moddable game that enables modders to INNOVATE in a meaningful or substantially unique way. Bohemia Interactive's brand of first person shooter simulations allow modders to creative novel gameplay that can't be done using many other engines.

Modders are often inspired by the capabilities of a particular engine.

It's cool that Bohemia Interactive's unique but relatively niche simulation in this case has inspired modders and enabled them to create a novel zombie game.

"Sixteen minutes of unedited Day Z" with someone who sounds like Arnold Schwarzenegger

Axel Vindislaga
profile image
This was one of the very first things I and my friends did with the map editor. This is why I bought Arma2 and not BF3 or any other new FPS.