| Joe Wreschnig |
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The title of this post is "38 Studios pays Rhode Island state" but where does it say they paid the state? In the article you linked, I see:
"38 Studios misses payroll, can't pay RI" "38 Studios failed to pay its employees Thursday, then stiffed the state as well." "Rick Wester, its chief financial officer, called the agency and said there were insufficient funds to cover the check, so the [state] returned it." |
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| Steven Ulakovich |
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Jennifer Maclean's profile is no longer on the 38 Studio's website, it looks like she was fired, or stepped down.
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| TC Weidner |
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380 employees?, what have they been doing everyday for the last several years? Sad, how can you burn through that much money so quick and have nothing to show for it.
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| Dave Smith |
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wow! nothing obliterates a company's bottom line like an MMO!
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| E McNeill |
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This is painful to watch. Doubly so thanks to the internet feeding frenzy. 38 Studios is working on some cool things, and there are a lot of good people there...
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| Daniel Piers |
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What did you expect?
A famous baseball player throws his savings into a company creating products he doesn't understand for an industry he has no knowledge of, uses his fame to prop up the sham with a $75 million government loan, and then burns all of the money in less than 2 years. Even Schilling admits he had no idea what was going on or how much it cost to make a game: “I wanted mounted combat on flying pigs,” Schilling said. The studio’s executive producer, Jason Roberts, calmly told his imposing boss, “I will never tell you no. I will only tell you how much it will cost.” “It was an eye-opener,” Schilling said. “I realized all these emails I kept sending out cost me money. So I backed off. When it comes to making games, these guys were the pro athletes. I am not.” ... I mean, really, the guy started out wanting to make an MMO. 'Making an MMO' as your first game project is a cliched mark of inexperience and foolhardy aspiration, usually seen in students, but in this case it's a famous athlete with too much time and money on his hands. Unfortunately most of that money belonged to taxpayers. |
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| Aaron San Filippo |
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Wow. Why would anyone think it was a good idea to grow a studio to 379 full-time employees, *before shipping a single game* ?
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| Steven Ulakovich |
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And now Schilling's profile has been removed from the website.
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| Michael Grimes |
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hrrrrrmmmmmmm ....not sure what to say, but I hope the people that I know that work there are in contact with me soon. Potential jobs to be had at my studio (I don't own one)...but still, keeping an eye out for your friends is crucial in this migrant farmer job we have...
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| David Fisk |
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why do they need 379 employees. That's a lot of people considering another developer was actually making the game. That's really dumb. Also, getting a government loan is REALLY dumb. They probably couldn't get private investors to get on board...I'm glad I didn't send them a resume two years ago. I'd be screwed from the game industry yet again.
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| Jesse Crafts-Finch |
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I was really upset when I originally saw that the state was loaning a game company money. While I can understand the state providing incentives to locate companies in their state, directly loaning money to a company in a product oriented industry was a really bad move on the states part.
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| Carl Chavez |
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Error 38. Please try again later.
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| Derek Smart |
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This was a bad move through and through. Since 2006 the MMO landscape has changed and the era of $20M+ MMO games is dead and gone. Between Big Huge Games (whcih they bought and repurposed their game to Reckoning) and 38Studios staff, it is mind boggling why they'd need 300+ employees.
A number of execs (Bill Thomas & Jen McClean) are no longer there. Even Curt's profile no longer appears on the visionaries page. The latter is very odd; I mean, seriously. http://webcache.googleusercontent.com/search?q=cache%3AcJf36YkK9vIJ%3A38studios. com%2Fpeople%2Fmanagement+&cd=1&hl=en&ct=clnk&gl=us http://webcache.googleusercontent.com/search?q=cache%3A8LCtwcV02yoJ%3A38studios. com%2Fpeople%2Fvisionaries+&cd=1&hl=en&ct=clnk&gl=us |
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| Rob Wright |
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I live in Boston and Schilling is getting absolutely killed up here, and from every possible direction (newspapers, local TV, radio, even sports talk shows). It's pretty unreal.
The thing I'd like to know is this: if Reckoning sold reasonably well over the last three months, was there something about 1) the royalties/bonus structure for Big Head Games and, or 2) the publishing agreement with EA that prevented 38 Studios from recouping funds from the the game's sales? I'm guessing it has to be one or the other, since it seems entirely unreasonable that 38 Studios would have been hiring staff at such a fast clip if the company wasn't planning on some type of cash infusion on the horizon to help make payments on the loan. |
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| Isaiah Taylor |
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Seeing this and the financial woes of THQ and Sony, really wondering what the future holds for the insular, mid-budget game.
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| Rob Wright |
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@Derek
Wow, if 38 Studios is really only getting a third of the sales revenue back, with EA taking the rest....good lord, then this industry really is broken. As for the 400,000 copies sold, that figure doesn't paint the full picture. For one, NPD's numbers are only for the first two months, and only for U.S. sales. Also, they don't include digital sales on Steam or Origin. On the other hand, I think VG Chartz is largely full of shit so the 1 million copies sold figure they threw out can't be trusted. Still, let's say Reckoning sold 500,000 copies TOTAL in its first two months for a haul of $30 million in sales. And let's say 38 Studios' publishing agreement entitles them to just 30 percent of that haul (still shocked, but okay). That's still $9 million that's either already been burned through, or hasn't been fully delivered yet to the company. And let's say that money WAS already burned through in an effort to meet that new hire headcount for the $75 million loan. It boggles my mind that any company, video game or otherwise, would spend what remaining cash it had on hand to hire new employees if it knew it was less than one quarter away from insolvency. Wouldn't 38 Studios have been better off going to the state and asking for an extension on the hiring deadline rather than defaulting on the loan and writing a bad check? |
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| Ken Love |
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Base-a-Ball has been'a very good to meh.
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| Derek Smart |
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http://www.gamesindustry.biz/articles/2012-04-19-kingdoms-of-amalur-reckoning-se
lls-410-000-in-u-s http://bostonglobe.com/business/2012/05/17/high-risk-video-game-venture-has-rhod e-island-curt-schilling-reeling/k5PDK2bNOU0Pn5OnD7X7HK/story.html |
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| Derek Smart |
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So the loan was paid - no word on employees. And Copernicus - according to the RI gov. - is due out by June 2013. A year away.
http://www.stumbleupon.com/su/1U5VJi/www.gamesindustry.biz/articles/2012-05-18-3 8-studios-makes-payment-to-state-of-rhode-island |
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